Fix typo in ShaderLang.h
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@ -508,7 +508,7 @@ public:
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//
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// setEnvInput: The input source language and stage. If generating code for a
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// specific client, the input client semantics to use and the
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// version of the that client's input semantics to use, otherwise
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// version of that client's input semantics to use, otherwise
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// use EShClientNone and version of 0, e.g. for validation mode.
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// Note 'version' does not describe the target environment,
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// just the version of the source dialect to compile under.
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