Fix typo in ShaderLang.h

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ZaOniRinku 2021-04-19 09:15:36 +02:00 committed by GitHub
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commit b67b6b359b
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@ -508,7 +508,7 @@ public:
//
// setEnvInput: The input source language and stage. If generating code for a
// specific client, the input client semantics to use and the
// version of the that client's input semantics to use, otherwise
// version of that client's input semantics to use, otherwise
// use EShClientNone and version of 0, e.g. for validation mode.
// Note 'version' does not describe the target environment,
// just the version of the source dialect to compile under.