1434 Commits

Author SHA1 Message Date
John Kessenich
d6be6da031 SPV: Fix #1016: Don't allow non-GLSL-extension protected Layer and ViewportIndex members. 2017-08-17 23:49:39 -06:00
LoopDawg
5ee05891cf HLSL: add methods to track user structure in texture return type.
Some languages allow a restricted set of user structure types returned from texture sampling
operations.  Restrictions include the total vector size of all components may not exceed 4,
and the basic types of all members must be identical.

This adds underpinnings for that ability.  Because storing a whole TType or even a simple
TTypeList in the TSampler would be expensive, the structure definition is held in a
table outside the TType.  The TSampler contains a small bitfield index, currently 4 bits
to support up to 15 separate texture template structure types, but that can be adjusted
up or down.  Vector returns are handled as before.

There are abstraction methods accepting and returning a TType (such as may have been parsed
from a grammar).  The new methods will accept a texture template type and set the
sampler to the structure if possible, checking a range of error conditions such as whether
the total structure vector components exceed 4, or whether their basic types differe, or
whether the struct contains non-vector-or-scalar members.  Another query returns the
appropriate TType for the sampler.

High level summary of design:

In the TSampler, this holds an index into the texture structure return type table:

    unsigned int structReturnIndex : structReturnIndexBits;

These are the methods to set or get the return type from the TSampler.  They work for vector or structure returns, and potentially could be expanded to handle other things (small arrays?) if ever needed.

    bool setTextureReturnType(TSampler& sampler, const TType& retType, const TSourceLoc& loc);
    void getTextureReturnType(const TSampler& sampler, const TType& retType, const TSourceLoc& loc) const;

The ``convertReturn`` lambda in ``HlslParseContext::decomposeSampleMethods`` is greatly expanded to know how to copy a vec4 sample return to whatever the structure type should be.  This is a little awkward since it involves introducing a comma expression to return the proper aggregate value after a set of memberwise copies.
2017-08-15 16:40:21 -06:00
John Kessenich
03e63fa805 HLSL: Add fall-back for opaque initializers to just generate long-term expected code.
This generated code needs an optimization pass to eliminate the assignments
to the opaque members.
2017-08-15 10:18:32 -06:00
John Kessenich
25495fdfa7 Merge pull request #1013 from KhronosGroup/flatten-nonarrayed
HLSL: Flatten structs for all non-arrayed I/O interfaces.
2017-08-15 13:16:36 +09:00
John Kessenich
260f50616a SPV: Correct selection of storage-image capabilities. Fixes #986.
Code was reflecting an old historical use of sampled as a SPIR-V
2-valued operand, instead of its current 3 values.
2017-08-14 22:10:00 -06:00
John Kessenich
e29ff3cd65 HLSL: Flatten structs for all non-arrayed I/O interfaces. 2017-08-11 00:17:26 -06:00
John Kessenich
4baebea8d6 HLSL Test: Expand test, adding a user-patch-constant signature. 2017-08-10 11:41:11 -06:00
John Kessenich
e516d4335f HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
2017-08-09 14:29:29 -06:00
John Kessenich
3322dd8f99 HLSL: Include built-in processing for vertex input and fragment output flattening. 2017-08-09 11:03:49 -06:00
John Kessenich
eaed06823a Merge pull request #1011 from LoopDawg/pragma-pack-matrix
HLSL: implement #pragma pack_matrix(layout)
2017-08-08 06:35:29 +09:00
LoopDawg
6a264bed88 HLSL: implement #pragma pack_matrix(layout)
This adds support for #pragma pack_matrix() to the HLSL front end.

The pragma sets the default matrix layout for subsequent unqualified matrices
in structs or buffers. Explicit qualification overrides the pragma value. Matrix
layout is not permitted at the structure level in HLSL, so only leaves which are
matrix types can be so qualified.

Note that due to the semantic (not layout) difference in first matrix indirections
between HLSL and SPIR-V, the sense of row and column major are flipped.  That's
independent of this PR: just a factor to note.  A column_major qualifier appears
as a RowMajor member decoration in SPIR-V modules, and vice versa.
2017-08-07 12:41:44 -06:00
John Kessenich
d5aedc199f HLSL: Correct which things flattening tracks for linkage, based on caller, not type.
Includes related trackLinkage() code removal and name improvements.
2017-08-06 21:18:56 -06:00
LoopDawg
898f5fbef7 HLSL: fix qualifier propagation from user struct types to block definitions.
The HLSL FE tracks four versions of a declared type to avoid losing information, since it
is not (at type-decl time) known how the type will be used downstream.  If such a type
was used in a cbuffer declaration, the cbuffer type's members should have been using
the uniform form of the original user structure type, but were not.

This would manifest as matrix qualifiers (and other things, such as pack offsets) on user struct
members going missing in the SPIR-V module if the struct type was a member of a cbuffer, like so:

    struct MyBuffer
    {
        row_major float4x4 mat1;
        column_major float4x4 mat2;
    };

    cbuffer Example
    {
        MyBuffer g_MyBuffer;
    };

Fixes: #789
2017-08-04 15:50:10 -06:00
John Kessenich
2b4f77f2dc HLSL: Correct use of isPerVertexBuiltIn() to be isClipOrCullDistance().
This allows removal of isPerVertexBuiltIn(). It also leads to
removal of addInterstageIoToLinkage(), which is no longer needed.

Includes related name improvements.
2017-08-04 15:32:24 -06:00
John Kessenich
d319fb4e63 HLSL: Test change: Geometry shaders can't return values from main. 2017-08-04 13:41:32 -06:00
John Kessenich
b6be80f44e HLSL: Flatten more I/O: non-arrayed user-only structures.
The goal is to flatten all I/O, but there are multiple categories and
steps to complete, likely including a final unification of splitting
and flattening.
2017-08-04 12:19:58 -06:00
John Kessenich
cca42a8ea6 HLSL: Stop including empty structures in the I/O interface. Fix #785. 2017-08-03 18:41:48 -06:00
John Kessenich
934d11b6db GLSL 4.6: Implement shader group vote. 2017-07-31 03:00:04 -06:00
John Kessenich
941f3bbd7a GLSL 4.6: Implement draw parameters. 2017-07-31 03:00:04 -06:00
John Kessenich
0d0c6d38f0 GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops. 2017-07-31 03:00:04 -06:00
John Kessenich
de16e52b25 GLSL: Initiate version GLSL 460, including accept extraneous semicolons. 2017-07-31 03:00:04 -06:00
John Kessenich
fda6edcbad HLSL Tests: Fix two tests to be valid under FXC. 2017-07-31 01:19:26 -06:00
John Kessenich
a58cc9ffdf GLSL reflection: Fix #985: reflect runtime sized arrays having no constant index. 2017-07-28 17:37:31 -06:00
John Kessenich
a353bf1f20 Nonfunctional: Add reflect test case, and fix long lines in reflection code. 2017-07-28 17:32:27 -06:00
Rex Xu
286ca432cf SPV: Memory qualifiers should decorate top-level block members 2017-07-27 14:33:16 +08:00
LoopDawg
307b6507b3 HLSL: handle multiple clip/cull semantic IDs
HLSL allows several variables to be declared.  There are packing rules involved:
e.g, a float3 and a float1 can be packed into a single array[4], while for a
float3 and another float3, the second one will skip the third array entry to
avoid straddling

This is implements that ability.  Because there can be multiple variables involved,
and the final output array will often be a different type altogether (to fuse
the values into a single destination), a new variable is synthesized, unlike the prior
clip/cull support which used the declared variable.  The new variable name is
taken from one of the declared ones, so the old tests are unchanged.

Several new tests are added to test various packing scenarios.

Only two semantic IDs are supported: 0, and 1, per HLSL rules.  This is
encapsulated in

     static const int maxClipCullRegs = 2;

and the algorithm (probably :) ) generalizes to larger values, although there
are a few issues around how HLSL would pack (e.g, would 4 scalars be packed into
a single HLSL float4 out reg?  Probably, and this algorithm assumes so).
2017-07-26 11:18:09 -06:00
LoopDawg
ef94b1a5ca Fix dref explicit LOD form of sample with cube texture arrays
The dref parameter was being used as the LOD.  Now it it's properly the dref.
2017-07-24 18:45:37 -06:00
John Kessenich
53863a3a90 GLSL: Implement version 320 for ES. 2017-07-23 13:54:15 -06:00
John Kessenich
9353f1afab GLSL: Add version-number checking. 2017-07-23 11:49:42 -06:00
John Kessenich
67eb497002 SPV/OpenGL: Require locations on non-opaque uniform variables. 2017-07-21 13:37:46 -06:00
John Kessenich
ab0086754e Merge pull request #991 from LoopDawg/resource-set-binding-fix
HLSL: Fix crash with --resource-set-binding [n] (global form, not per-register form)
2017-07-22 01:59:42 +09:00
LoopDawg
52017192e5 Fix crash with --resource-set-binding [n] (common set form, not per-register form)
--resource-set-binding has a mode which allows per-register assignments of
bindings and descriptor sets on the command line, and another accepting a
single descriptor set value to assign to all variables.

The former worked, but the latter would crash when assigning the values.
This fixes it, and makes the former case a bit more robust against premature
termination of the pre-register values, which must come in (regname,set,binding)
triples.

This also allows the form "--resource-set-binding stage setnum", which was
mentioned in the usage message, but did not parse.

The operation of the per-register form of this option is unchanged.
2017-07-18 11:15:40 -06:00
John Kessenich
0e392aa92e Merge pull request #996 from KhronosGroup/decorate-parameters
SPV: Decorate parameters
2017-07-18 03:51:02 -06:00
John Kessenich
961cd35b73 SPV: Fix #995: Include memory decorations on parameters. 2017-07-18 03:07:43 -06:00
John Kessenich
0e6e2ffd9c Fix #980: flatten opaque initializers to use aliases. 2017-07-16 05:46:13 -06:00
John Kessenich
91e69c03bd SPV: Address #989: Don't add Location to built-ins when automapping. 2017-07-14 05:54:05 -06:00
John Kessenich
735d7e56a6 Address part A of #982: $Global will use std140 instead of HLSL offsets.
From comment about this:
Adjust alignment for HLSL rules
TODO: make this consistent in early phases of code: adjusting this late means inconsistencies with earlier code, which for reflection is an issue.
Until reflection is brought in sync with these adjustments, don't apply to $Global,
which is the most likely to rely on reflection, and least likely to rely
implicit layouts.
2017-07-13 11:39:16 -06:00
LoopDawg
0fca0bafaf WIP: HLSL: support global const initializers from non-constant rvalues
Semantic test left over from other source languages is removed, since this is permitted by HLSL.
Also, to support the functionality, a targeted test is performed for this case and it is
turned into a EvqGlobal qualifier to create an AST initialization segment when needed.

Constness is now propagated up aggregate chains during initializer construction.  This
handles hierarchical cases such as the distinction between:

    static const float2 a[2] = { { 1, 2 }, { 3, 4} };

vs

    static const float2 a[2] = { { 1, 2 }, { cbuffer_member, 4} };

The first of which can use a first class constant initalization, and the second cannot.
2017-07-11 13:41:39 -06:00
John Kessenich
4b1a890ba1 Nonfunctional, infrastructure: Clean up Test directory droppings.
The multithreaded outputs in particular can be troublesome when searching.
2017-07-06 12:06:30 -06:00
Rex Xu
57e65929e4 HLSL: Translate directive [flatten] and [branch] to SPV control mask. 2017-07-06 11:31:33 +08:00
John Kessenich
423fae4858 Tests: Add a test for concurrent use of std430 and push_constant. 2017-07-05 18:34:15 -06:00
John Kessenich
9645f78293 Merge pull request #965 from chaoc/spv-khr-post-depth-coverage
Implement SPV_KHR_post_depth_coverage
2017-07-05 14:48:19 -06:00
chaoc
c120452754 Implement SPV_KHR_post_depth_coverage
Added support for both extension GL_ARB_post_depth_coverage and GL_EXT_post_depth_coverage.
2017-07-05 12:27:15 -07:00
LoopDawg
54b9ff9c34 HLSL: handle type conversion for any/all intrinsics
HLSL allows float/etc types for any/all intrinsics, while the
SPIR-V opcode requires bool.  This adds a simple decomposition
to type convert the argument.  It could get a little more clever
in some of the type cases if it ever had to.
2017-07-05 12:19:39 -06:00
John Kessenich
eb5f12d1ca Merge pull request #967 from dsrbecky/multiview
Multiview extension: Accept layout(num_views) qualifier
2017-07-03 22:14:09 -06:00
John Kessenich
aad93a80b2 Merge pull request #959 from TiemoJung/texture_upgrade
Fix for not transforming all image symbols into sampled images symbols
2017-07-03 21:47:39 -06:00
David Srbecky
5513d9d0d8 Multiview extension: Accept layout(num_views) qualifier 2017-07-03 15:51:40 +01:00
David Srbecký
0fbe02c6a0 Implement extensions GL_OVR_multiview and GL_OVR_multiview2
They are almost identical to the already supported GL_EXT_multiview
2017-06-30 19:11:56 +01:00
t.jung
fde4975d27 Fix for not transforming all image symbols into sampled images symbols
Change-Id: I10f9bcea2e97f36912a81214552b93db4805b61a
2017-06-30 07:06:17 +02:00
John Kessenich
2ae23ca1ca Merge pull request #957 from amdrexu/feature
Implement extension GL_ARB_shader_stencil_export
2017-06-29 15:28:52 -06:00