Some layout qualifiers must not be on an object and had a TBD for testing
them: early_fragment_tests, cw/ccw, points, point_mode, and
fractional_even_spacing/fractional_odd_spacing/equal_spacing.
In HLSL, there are three (TODO: ??) dimensions of clip and cull
distance values:
* The semantic's value N, ala SV_ClipDistanceN.
* The array demension, if the value is an array.
* The vector element, if the value is a vector or array of vectors.
In SPIR-V, clip and cull distance are arrays of scalar floats, always.
This PR currently ignores the semantic N axis, and handles the other
two axes by sequentially copying each vector element of each array member
into sequential floats in the output array.
Fixes: #946
This fixes:
1. A compilation error when assigning scalars to matricies
2. A semantic error in matrix construction from scalars. This was
initializing the diagonal, where HLSL semantics require the scalar be
replicated to every matrix element.
3. Functions accepting mats can be called with scalars, which will
be shape-converted to the matrix type. This was previously failing
to match the function signature.
NOTE: this does not yet handle complex scalars (a function call,
say) used to construct matricies. That'll be added when the
node replicator service is available. For now, there's an assert.
There's one new test (hlsl.scalar2matrix.frag). An existing test
lsl.type.half.frag changes, because of (2) above, and a negative
test error message changes due to (3) above.
Fixes#923.
This was redundant in two ways:
1) it replicated algorithms owned in the front end, and
2) it sometimes left location information on both a block and its members.
For "s.m = t", a sampler member assigned a sampler, make t an alias
for s.m, and when s.m is flattened, it will flatten to the alias t.
Normally, assignments to samplers are disallowed.
This changes no functional code. There was a bit of a testing hole
in that textures templatized on sub-vec4 types were not being exercised
with any intrinsics. This adds some basic sanity coverage of that case.
Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part
Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd