[PURPOSE]:
The current process design for Uniform / Block / Pipe IO symbols reflection (during program linking) is as following :
1.1 using a global mapper called 'TNameToIndex' to store all the relationship of name (of symbols) to their indexes (in their own MapIndexToReflection vectors).
1.2 TNameToIndex mapper will be used during program linking and helps to check and merge duplicate symbols within each stage ( Uniform, Block and Pipe IO)
1.3 Different types of symbols will have their own index mapping storage. All those symbols will share TNameToIndex as a general searching mapper.
1.4 Only IN in first stage and OUT in last stage will be dealed within traversing functions.
Now, here we meet those problems:
2.1 In and Out variables for pipelines are mapping to different MapIndexToReflection vector (ioItems), but they may still have same names within the general symbol search mapper : TNameToIndex.
2.2 Then, when there are same symbols of IN in VS and OUT in FS, TNameToIndex could not tell the difference because it only stores one local index for one symbol (1:1) as a pair of KeyValue.
[What fixed]:
Seperate I/O from other symbols like Uniform and Block (it is wrong to keep them all in TNameToIndex), and save in new searching mappers called pipeInNameToIndex and pipeOutNameToIndex.
Expose new top-level functions defined as getReflectionPipeIOIndex and getPipeIOIndex for users who need to query Pipe I/O information (As they may reach those things through getUniformIndex and getReflectionIndex now, which is a confused way.)
As there are 2 mappers for above symbols, users needs to input second argument when they wanna reach those pipe I/O parameters, that's also why we need to modify GET functions either.
[Test Case]:
The shader is as following:
######### VS ############
layout(location = 0) in vec4 g_position;
layout(location = 1) in vec4 g_color;
out StageData {
vec4 color;
} g_vs_out;
void main() {
gl_Position = g_position;
g_vs_out.color = g_color;
}
########### FS #############
in StageData {
vec4 color;
} g_fs_in;
layout(location = 0) out vec4 g_color;
void main() {
g_color = g_fs_in.color;
}
If we don't do this then we get reflection output like so:
ArrayedBind[0].a.a: offset 0, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].a.b: offset 4, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b.a: offset 4, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b.b: offset 8, type 1406, size 1, index 4, binding -1, stages 0
ArrayedBind[0].b: offset 4, type 1406, size 1, index 4, binding -1, stages 1
When the outer reflection loop that calls blowUpActiveAggregate incorrectly iterates over the struct members.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
About 50 fewer #ifdefs.
About 14K smaller.
Note, the base size is ill-defined due to optimizer settings (size vs. performance),
compression, and target architecture. Some recent %'s are accidentally reported as
3X the real savings. Early %'s were accurate. What matters though is that each
step got worthwhile gains, and what the final size ends up being.
* This comes from the resolution of issues 4, 5 & 6 in
ARB_program_interface_query, stating that uniform buffers should have their
members expanded out as normal and arrays should have elements added.
* If a buffer block has a large array e.g. [10000] we don't want to iterate over
every array element. Instead we should only expand out the first [0] element,
then expand as normal from there.
* The array name should still be appended with [0] to indicate that it's an
array.
In MSVC 2017 Debug mode when a reflection is deleted (when a shader goes out of scope) xutility will fail to clear the children due to the TString allocator implementation. By switching to std::string xutility no longer throws the error.
* Previously the offset was only updated with EOpIndexDirectStruct, but we also
need to update it for the other index types into arrays, and when expanding an
aggregate reached after dereferencing.
This adds TProgram::getUniformBlockCounterIndex(int index), which returns the
index the block of the counter buffer associated with the block of the passed in
index, if any, or -1 if none.
New command line option --shift-ssbo-binding mirrors --shift-ubo-binding, etc.
New reflection query getLocalSize(int dim) queries local size, e.g, CS threads.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
- Add new queries: TProgram::getUniformTType and getUniformBlockTType,
which return a const TType*, or nullptr on a bad index. These are valid for
any source language.
- Interface name for HLSL cbuffers is taken from the (only) available declaration name,
whereas before it was always an empty string, which caused some troubles with reflection
mapping them all to the same index slot. This also makes it appear in the SPIR-V binary
instead of an empty string.
- Print the binding as part of the reflection textual dump.
- TType::clone becomes const. Needed to call it from a const method, and anyway it doesn't
change the object it's called on.
- Because the TObjectReflection constructor is called with a TType *reference* (not pointer)
so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr
there, that now has a dedicated static method to obtain the bad value. It uses a private
constructor, so external users can't create one with a nullptr type.
This PR factors out the code that knows how to walk just the live parts of the AST.
The traverser in reflect.cpp is renamed to TReflectionTraverser, and inherits from
TLiveTraverser, which will also be used by a future binding offset PR.
The code is now smart about the entry point name (no longer hardcoded to "main").
There is an option to traverse all code (live+dead), because a consumer of the
class may wish to use it for both purposes without wanting a whole separate
class hierarchy.
- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
There will be subsequent commits to refine semantics, esp. version-specific semantics,
as well as I/O functionality and restrictions.
Note: I'm getting white-space differences in the preprocessor test results,
which I'm not checking in. I think they need to be tagged as binary or something.
r26192: Link-time sizing of implicitly-sized arrays and handling of anonymous blocks containing implicitly-sized members. Also changed "__anon" to "anon@" and encapsulated it.
r26240: Solidify the sharing of struct and array information between nodes and variables: A single copy now allows for simultaneously setting array size for all effected nodes and symbols of a given type. This allowed removal of ioArrayNodeResizeList and makes nodes of implicitly sized arrays know the final size.
r26241: Fix g++ issue with wanting non-const iterator.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26218 e7fa87d3-cd2b-0410-9028-fcbf551c1848
- moving offset calculations for std140/std430 from reflection to linkValidate.cpp
- applying the offset/align rules on top of std140/std430
- removing caching the structure's number of components (and correcting that this is components, not size)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@25174 e7fa87d3-cd2b-0410-9028-fcbf551c1848