This commit undoes the code on the commit "ParseHelper: assign
xfb_offset for struct members too" (commit
af8c1bdb161e4b2ddf019b61bdfca61f84cb1ca8), except the method renaming,
and updates the tests.
During the review of the implementation of Vulkan extension
VK_EXT_transform_feedback for the Linux Intel driver, it was pointed
that the Vulkan environment spec for SPIR-V only ever refers to block
or block members being decorated. It would be strange to not do the
same for OpenGL (ARB_gl_spirv). That would also fit better to what
GLSL does, where setting explicit xfb offsets for struct members is
not allowed.
FWIW, the original patch was proposed based on the fact that
ARB_gl_spirv is relying on OpenGL for how xfb offsets should be
assigned to members, and it was not clear (at least to me) which is
the responsible of such.
If a block has assigned a XfbOffset it is assumed that it would
inherit the current global XfbBuffer. This commit fixes two use cases:
1) Getting the members of a Block with a XfbOffset to be assigned an
offset, as explained on GLSL 4.60 spec, section "4.4.2 Output
Layout Qualifiers", subsection "Transform Feedback Layout
Qualifiers".
2) Compute properly an error on overlapping ranges if a block is
assigned a XfbOffset and one of it members is assigned a explicit
one. This gets working because when the members of a block get
assigned a Offset/Buffer at fixBlockXfbOffsets, then the block is
deassigned the Offsets, so ranges are computed only with the block
members.
BTW, this is already done when redeclaring block builtins.
Fixes#1535
If the out variable is a struct type, with a xfb_offset explicitly
assigned, the members need to get their xfb_offset assigned. This is
specially relevant, as we cannot use layout qualifiers on struct
members.
UniformAndStorageBuffer8BitAccess capability.
When using the 8-bit storage extension it basically always used the
`UniformAndStorageBuffer8BitAccess` capability, even in cases where it
wasn't required. For instance if we are targeting Vulkan 1.1 (SPIR-V 1.3
or higher), and we are only using 8-bit types in an SSBO, we only need
the `StorageBuffer8BitAccess` capability.
I fixed this by enabling storage buffer use in Vulkan 1.1 / SPIR-V 1.3
or higher, and then changing the logic to match.
I also added some tests that will output different capabilities when run
on Vulkan 1.0 and 1.1, thus they are added twice to the test list (one
for each version).
Fixes#1539
- Emit relevant capability/extension for use of perprimitiveNV in fragment shader
- Remove redundant checks for mesh shader qualifiers in glslang.y
- Add profile version check for use of extension GL_NV_mesh_shader
- Add a new gtest for use of perprimitiveNV in fragment shader
Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
- Resize clip/cull perview distances based on static index use
- Error out use of both single-view and per-view builtins
- Add new gtests with redeclared blocks and edit existing test output
- Fix couple of typos
- Add ES 320 support
- Error out use of perprimitiveNV for non mesh/fragment shaders
- Error out use of mesh/task shaders w/o use of NV_mesh_shader
- Error out use of NV_mesh_shader for non task/mesh shaders
- Error out use of perviewNV for non mesh shaders
- Error out use of taskNV for non mesh/task shaders
- Add test case for mesh shader with ES 320 profile
This CL adds the necessary configuration to build glslang inside a
Chromium checkout. Two build warnings were fixed in the process to
make things compile.
Fixes#854. But, only good if we are not trying to use the same
texture for both shadow and non-shadow constructors.
Force the type of the texture to have 'shadow' set when it is
constructed with a samplerShadow.
These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.
Contributed from Khronos-internal work.
- Adds a pragma to see binary output of double values (not portable)
- Print decimals that show more values, but in a portable way
(lots of portability issues)
- Expand the tests to test more double values
Note: it is quite difficult to have 100% portable tests for floating point.
The current situation works by not printing full precision, and working around
several portability issues.