543 Commits

Author SHA1 Message Date
John Kessenich
46e07313f9 GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
Initial way of addressing #1362.
2018-04-24 13:29:12 -06:00
John Kessenich
b4cb70fcd9 GLSL: Fix #1359: don't allow unsized arrays as initializers. 2018-04-23 15:32:47 -06:00
John Kessenich
c325f43646 GLSL: Fix #1300: Can redeclare without size a sized built-in block array. 2018-04-19 19:42:50 -06:00
John Kessenich
5d3babdbdf Build: Fix #1347: Compile with NV_EXTENSIONS disabled. 2018-04-12 01:03:25 -06:00
John Kessenich
e891afacf4 GLSL: Fix #1330: default outputs for GL_NV_geometry_shader_passthrough 2018-04-10 22:01:19 -06:00
John Kessenich
b92ce60fc7 GLSL/SPV: Fix #1310: don't create unnecessary integer matrices. 2018-04-07 18:49:54 -06:00
John Kessenich
5611c6d27b GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier 2018-04-05 11:25:02 -06:00
John Kessenich
6a4a427efe GLSL: Implement correct semantic checking for run-time sized arrays. 2018-04-02 14:52:15 -06:00
John Kessenich
ead8622484 Non-functional. Rationalizations enabling future generalizations:
- Use much simpler method to update implicit array sizes.
  The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
  adding extensions.
2018-03-28 18:01:20 -06:00
John Kessenich
859b0342b8 Types: Fix #1290: Rationalize and correct "mixed" style array dimensioning.
There a couple functional problems, which when reduced down also led to
some good simplifications and rationalization.  So, this commit:
 - corrects "mixed" functionality: int[A] f[B] -> f[B][A]
 - correct multi-identifier decls: int[A] f[B], g[C] -> f and g are independently sized.
 - increases symmetry between different places in the code that do this
 - makes fewer ways to do the same thing; several methods are just gone now
 - makes more clear when something is copied or shared
2018-03-26 00:38:53 -06:00
Rex Xu
b126550b1a Add additional error check for fragment shader outputs
Int64 and uint64 are disallowed as fragment shader outputs, similar to
double.
2018-03-21 15:27:38 +08:00
John Kessenich
f15fbc04f7 Merge branch 'bugfix' of https://github.com/amdrexu/glslang into amdrexu-bugfix 2018-03-07 14:25:46 -07:00
Rex Xu
e68a7698e6 Add more error checks for swizzleInvocations{Masked}AMD() 2018-03-07 17:22:41 +08:00
John Kessenich
66011cb2c2 SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
Rex Xu
4f5b99e37e Add more error checks for interpolateAtVertexAMD() 2018-03-06 15:01:40 +08:00
Rex Xu
1e5d7b0b27 Implement the extension GL_AMD_gpu_shader_half_float_fetch
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
2018-03-02 16:48:03 +08:00
John Kessenich
c5215791f5 IO mapper: Fix #1261: Supply location mapper with size computer.
This factored computeTypeLocationSize() out of needing the TIntermediate contents,
and uses it to show how to know how many locations an object needs.
However, it still does not do cross stage, or mixed location/no-location
analysis.
2018-02-27 13:31:48 -07:00
John Kessenich
9c9c4e90df GLSL/SPV: Fix #1196: Require resources to have layout(binding=X). 2018-02-22 11:47:41 -07:00
Rex Xu
35a3de748a Fix an issue of interpolateAtVertexAMD().
An error message should be reported if the interpolant is not an input.
2018-02-14 11:42:34 +08:00
John Kessenich
23ea3db3e5 Warning for #pragma once. GLSL and HLSL. Addresses #824. 2018-02-11 23:23:22 -07:00
John Kessenich
4ee5193b53 Non-functional: GLSL: Fix #1242; don't pass reference to nullptr. 2018-02-08 12:13:25 -07:00
John Kessenich
b3f9e0a334 GLSL: Fix #1229: merge array sizes in parameter declarations. 2018-02-02 12:41:25 -07:00
John Kessenich
da0b18c3db Error message: Improve error message (will help another party id a bug). 2018-02-01 11:09:21 -07:00
John Kessenich
eb2c0c72bf GLSL: XFB: more support for built-in block redeclarations with XFB.
- correct inheritence (or not) of the right XFB buffer
- compute implicit stride (fixes #1212)
- semantic check block-member redeclarations
- inherit stride from a member
2018-01-09 18:00:33 -07:00
LoopDawg
c074f2bc24 g++ 5.4.0 suspected defect workaround
Fix compilation error under g++ 5.4.0.
2017-12-20 11:21:05 -07:00
John Kessenich
e1ff231235 GLSL: Fix #1193: no 'location' on uniform/buffer block. 2017-12-16 10:07:22 -07:00
John Kessenich
a0d60f2bea gcc: potentially a compiler-bug work around 2017-12-16 02:58:10 -07:00
John Kessenich
edaf556778 SPV: Plumb through XFB buffer and stride information.
Also, only emit this XFB information where the SPIR-V spec says
it should be emitted: essentially, on objects.

This and the previous commit together fix #1185.
2017-12-15 06:25:14 -07:00
John Kessenich
be3842f6ae GLSL: Implement XFB for redeclared built-in blocks. 2017-12-15 04:43:59 -07:00
Piers Daniell
1c5443c693 Add implementation of SPV_EXT_fragment_fully_covered
This implementation uses the GLSL extension
GL_NV_conservative_raster_underestimation to generate the new SPIR-V
FullyCoveredEXT built in.
2017-12-14 07:42:23 -07:00
John Kessenich
e8d21388ed Fix nondeterminism discussed in 258b700f5957fc13b0512b3734a1b0e81a1c271d 2017-11-02 00:05:53 -06:00
John Kessenich
ac51602455 Fix #1065: don't validate Vulkan binding numbers.
To handle sparse assignments, don't check maxCombinedTextureImageUnits.
2017-11-01 22:37:24 -06:00
Aaron Muir Hamilton
437911af33 GLSL: Check for implicit inner dimension in array of atomic_uint. 2017-10-23 15:31:10 +00:00
Aaron Muir Hamilton
07c0bcea92 Only try swizzles on vectors, numbers, and booleans. 2017-10-21 19:54:37 +00:00
John Kessenich
f0e35bf0ef GLSL: Make sampling operations have agnostic precision qualifiers for desktop.
Desktop defaults to highp for samplers, but this should not apply to the built-in
functions, so make it appy only to user declarations.
2017-10-19 00:32:59 -06:00
Aaron Muir Hamilton
5313613dd1 Don't try to swizzle void. 2017-10-17 09:04:38 +00:00
Rex Xu
e8fe8b0de9 Implement extension GL_NV_shader_atomic_int64 2017-09-27 12:06:27 +08:00
John Kessenich
31365afaf4 Merge pull request #1044 from dsrbecky/image_external_essl3
Add support for GL_OES_EGL_image_external_essl3
2017-09-15 21:10:08 -06:00
xavier
ae8af5d33e HLSL: fix array[1] of vec4 constant declaration. 2017-09-15 15:28:38 -06:00
John Kessenich
bdbbc68e29 HLSL: Add bounds checking, shared with GLSL. Partially address #1032. 2017-09-14 20:04:20 -06:00
John Kessenich
ba6a3c290e GLSL: Make gl_Layer and gl_ViewportIndex always be outside blocks.
There was some ambiguity/contradiction in this behavior, and
Khronos decided glslang should always have these outside blocks,
rather than have stage/vendor/target variations.
2017-09-13 13:22:50 -06:00
John Kessenich
9855bdad00 GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
Fixes #1045.
2017-09-12 09:40:54 -06:00
David Srbecký
2c5b3d64af Add support for GL_OES_EGL_image_external_essl3 2017-09-05 14:56:26 +01:00
John Kessenich
82e95a3aa5 SPV: Add auto location mapping of non-opaque non-block uniform variables.
Fix #1019.
2017-08-26 15:47:25 -06:00
Rex Xu
129799a709 Implement extension GL_AMD_shader_image_load_store_lod 2017-08-24 06:56:39 +08:00
John Kessenich
53863a3a90 GLSL: Implement version 320 for ES. 2017-07-23 13:54:15 -06:00
John Kessenich
67eb497002 SPV/OpenGL: Require locations on non-opaque uniform variables. 2017-07-21 13:37:46 -06:00
Gabríel Arthúr Pétursson
b5d9c11e1a Fix NULL pointer dereference in TParseContext::builtInOpCheck 2017-07-15 15:22:50 +00:00
John Kessenich
9645f78293 Merge pull request #965 from chaoc/spv-khr-post-depth-coverage
Implement SPV_KHR_post_depth_coverage
2017-07-05 14:48:19 -06:00
chaoc
c120452754 Implement SPV_KHR_post_depth_coverage
Added support for both extension GL_ARB_post_depth_coverage and GL_EXT_post_depth_coverage.
2017-07-05 12:27:15 -07:00