543 Commits

Author SHA1 Message Date
John Kessenich
af459216a1 Correct precision qualification on built-in functions.
This is a replacement commit for pull request #238.

This is a design change, followed by implementation change that
A) fixes the changes caused by the design change, and
B) fixes some cases that were originally incorrect.

The design change is to not give built-in functions default precision qualification.
This is to allow the rule that the precision of some built-in functions adopt their
precision qualification from the calling arguments.  This is A above.

A consequence of this design change is that all built-ins that are supposed to have
an explicit precision qualifier must now be declared that way.  So, a lot more
built-in declarations now have precision qualifiers, just to keep things the same.
This is B above.
2016-05-03 19:34:00 -06:00
Rex Xu
8ff43de891 Implement the extension GL_ARB_gpu_shader_int64
- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
2016-04-30 13:34:34 +08:00
John Kessenich
7e3e486344 Memory: Don't use pool memory to store the entry point name in the intermediate representation.
This might address issue #221, which I couldn't reproduce.
2016-04-06 19:03:15 -06:00
John Kessenich
aa0298bfde Merge pull request #220 from Qining/fix-built-in-spec-constants
Handle built-in constants redeclared with a specialization constant id.
2016-04-04 15:43:58 -06:00
qining
4f4bb81cd9 Built-in values declared as specialization constant
Support declaring built-in values as spec constants.

Refine the code in createSpvConstant().
2016-04-04 11:10:41 -04:00
John Kessenich
1c7e70763b Merge branch 'master' into hlsl-frontend 2016-04-03 20:36:48 -06:00
Rex Xu
cb0e471ad4 Parser: Update array size of gl_ClipDistance/gl_CullDistance in gl_in[]. 2016-03-27 08:47:43 +08:00
qining
0840838d17 Support specialization composite constants
Fix issue #163, support creation and reference of composite type
specialization constants.

e.g.:
```
layout(constant_id = 200) const float myfloat = 1.25;
layout(constant_id = 201) const int myint = 14;
struct structtype {
  float f;
  int i;
};
const structtype outer_struct_var = {myfloat, myint};
void main(){}
```
generated code (use glslangValidator):
```
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 12

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main"
                              Source GLSL 450
                              Name 4  "main"
                              Name 10  "structtype"
                              MemberName 10(structtype) 0  "f"
                              MemberName 10(structtype) 1  "i"
                              Decorate 7 SpecId 200
                              Decorate 9 SpecId 201
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:    6(float) SpecConstant 1067450368
               8:             TypeInt 32 1
               9:      8(int) SpecConstant 14
  10(structtype):             TypeStruct 6(float) 8(int)
              11:10(structtype) SpecConstantComposite 7 9
         4(main):           2 Function None 3
               5:             Label
                              Return
                              FunctionEnd
```

Rname two function names to match their functionalities.
1) Rename `GlslangToSpvTraverser::createSpvSpecConstant()` to
`createSpvConstant()`;
2) Rename `GlslangToSpvTraverser::createSpvConstant()` to
`createSpvConstantFromConstUnionArray()`

Add function `GlslangToSpvTraverser::createSpvConstantFromSubTree()` to
handle constant creation from sub trees (e.g.: specialization constants).

Related PR: #208
2016-03-24 18:04:00 -04:00
John Kessenich
ddb65a46f7 Front-end: Propagate spec-constness up through aggregate constructors. 2016-03-21 12:55:00 -06:00
John Kessenich
6d2b07dc39 Front-end: propagate specialization-constness through conversions and swizzles. 2016-03-20 18:45:23 -06:00
John Kessenich
a5845766e0 Front-end: Add specialization-constant subtrees for const variables/symbols. 2016-03-20 16:46:00 -06:00
John Kessenich
7cc0e2896e Front-end infrastructure: Encapsulate semantic-level questions/actions about const/temp.
Much about const or temp is mechanical, about actual declaration,
while much is semantic, about something higher level.  This commit
checks every use everywhere, and for the high-level ones, substitutes
an encapsulated version instead.
2016-03-20 00:46:02 -06:00
John Kessenich
952543e757 Front-end infrastructure: simplify and localize creating symbol nodes, reducing replication. 2016-03-19 18:10:22 -06:00
John Kessenich
b3dc3acd59 Refactor TParseContext into 3 level inheritance.
Adds parseVersions.h as the base TParseVersions for versioning,
and splits the remainder between TParseContextBase (sharable across parsers)
and TParseContext (now the GLSL-specific part).
2016-03-12 19:08:55 -07:00
John Kessenich
4d65ee31a6 Generalize "main" to a settable entry point name. 2016-03-12 18:17:47 -07:00
John Kessenich
f7497e289b SPV: Issue #180: push_constants don't have descriptor sets. 2016-03-08 21:43:14 -07:00
John Kessenich
f2d8a5c53f SPV: Use heuristic to avoid geometry multi-streams when possible. 2016-03-03 22:29:11 -07:00
John Kessenich
6c292d3ba7 SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
John Kessenich
f6eae2a54a SPV: Require desktop 140 or ES 310 or above. 2016-01-22 17:47:22 -07:00
John Kessenich
4998789d4e SPV: Fix array strides by explicitly computing them in the getBaseAlignment() algorithm. 2015-12-29 19:20:55 -07:00
John Kessenich
69d01eadd6 Semantics: Catch nested types containing 'int' with non-'flat' interpolation. 2015-12-22 16:39:07 -07:00
John Kessenich
3ac051e41d SPV: recursively propagate row/col majorness through nested structures.
This includes doing structure uniqueness modulo majorness, for shared nested structures.
2015-12-20 12:25:21 -07:00
John Kessenich
61d9fb9048 Semantics: 'invocations' defaults to 1, not 0.
'invocations' was using 0 as the "shader never set" flag and as the
default. Formalize this and explicit set to 1 and link time.
2015-12-13 10:59:17 -07:00
John Kessenich
494a02a2b0 Semantics: Geometry stage can support max_vertices = 0.
To do this, more generally use a named -1 as a not set value.
2015-12-11 17:54:35 -07:00
John Kessenich
dd6ca17845 Semantics: Correct that std430 is universally disallowed with 'uniform'. 2015-12-06 18:10:27 -07:00
John Kessenich
1be8063e01 Require l-value patch-out indexing to be gl_InvocationID.
Also, generally allow ES variable indexing of in/out blocks.
2015-11-28 16:52:25 -07:00
John Kessenich
989df85dcd Array-sizing bug fix: multiple array initializers of different size in the same declaration.
Handles the case of
    float[] x = float[] (1.0, 2.0, 3.0),
            y = float[] (1.0, 2.0, 3.0, 4.0);
where a shallow copy of the type arrayness from the left-most float[]
was getting used twice.
2015-11-28 12:52:29 -07:00
baldurk
876a0e392e Add an osinclude.h below each OS directory, redirects by platform macro
* Linux folder has been renamed to Unix, to match defines and so that it
  compiles on OS X.
* This removes the need for a per-platform include search path for the
  right OS folder
2015-11-16 18:05:18 +01:00
John Kessenich
55e7d11ce8 SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2. 2015-11-15 22:31:41 -07:00
John Kessenich
e690332c3c SPV: Add modes for spacing, depth, depth replacing, winding, and point mode. 2015-10-13 16:29:02 -06:00
Rex Xu
19c6e5919f Fix an issue related with texelFetchOffset 2015-10-12 17:02:21 +08:00
John Kessenich
820a22fcc8 Give error for calling a user-defined function at global scope. 2015-10-06 13:11:38 -06:00
John Kessenich
3cd0024ea8 GLSL front-end: Check recursively for opaque types in a block; these are all illegal. 2015-09-30 18:57:47 -06:00
Rex Xu
30f9258d5e Merge master branch from upstream 2015-09-14 10:38:56 +08:00
John Kessenich
9312269d09 Front-end Arrays of arrays: Add ES-specific checks and tests. AoA should be quite close to done now. 2015-09-11 15:25:38 -06:00
John Kessenich
68e1c454da Merge pull request #60 from xorgy/no-define-defined
Preprocessor:  'defined' cannot be used as a macro name in #define or #undef.
2015-09-09 15:45:23 -06:00
Rex Xu
0c81156c2d SPIRV: Fix a comment issue 2015-09-06 14:55:45 +08:00
John Kessenich
c8b2e36f52 Implement GL_KHR_blend_equation_advanced. 2015-08-30 05:43:51 -06:00
Aaron Hamilton
7d3b73bfff 'defined' cannot be used as a macro name in #define or #undef. 2015-08-29 23:15:13 +00:00
John Kessenich
0fc4338f3e Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it. 2015-08-22 13:11:12 -06:00
John Kessenich
ef676b0a59 Front-end "pure" built-in TOperator: Finish adding full support, but still turned off.
This is to avoid all need to do text comparison of built-in function names
when consuming the AST.  All built-in functions get enumerants.

Will want to turn on soon.  See PureOperatorBuiltins.  See issue #8.
2015-08-18 23:17:15 -06:00
John Kessenich
fb5ba510ca Implement GL_OES_shader_image_atomic. 2015-08-16 23:40:15 -06:00
John Kessenich
65c78a0b62 Array of array: Implement the core functionality: types, constructors, operations.
There will be subsequent commits to refine semantics, esp. version-specific semantics,
as well as I/O functionality and restrictions.

Note: I'm getting white-space differences in the preprocessor test results,
which I'm not checking in.  I think they need to be tagged as binary or something.
2015-08-10 17:08:55 -06:00
John Kessenich
b35483587f Array of Array prep: Turn a batch of 0's into nullptr or UnsizedArraySize.
Added some const as well. This will remove camouflage of the next commit,
which will add the bulk of Array of Array semantics and functionality.
(Note the basic grammar and data structure is already in place.)
2015-08-09 18:15:25 -06:00
baldurk
d7c5ead6a1 Compile fixes for gcc -Wall 2015-08-05 21:04:23 +02:00
Lei Zhang
54e47cc275 Use const reference for TSourceLoc in interfaces. 2015-07-28 12:45:41 -04:00
Lei Zhang
5011fbebc3 Extend the syntax of #line and __FILE__ to support filename strings.
According to the GLSL spec, the second parameter to #line should be
an integer source string number and __FILE__ will be substituted
with the integer source string number currently processed. This
patch extends the syntax of #line and __FILE__. Now #line accepts
as the second parameter a filename string quoted by double quotation
marks. And if such a #line is set, __FILE__ will be substituted with
the currently set filename string. The implementation is done via
introducing a new extension GL_GOOGLE_cpp_style_line_directive using
the extension framework.

The purpose is to support cpp-style #line directives, which is
required by #include.
2015-07-27 13:07:52 -04:00
John Kessenich
c777fc2c4c Scanning: 1) rationalize end-of-input everywhere, 2) prevent infinite loop at end-of-input, 3) use positive chars.
Fixes issue #25. (char 255 aliased to -1 and missing tests for end of input).

1) All layers of input scanning now share a single EndOfInput value.
This avoids translation of it across layers of encapsulation.

2) Some places looking for end of line were not stopping on EndOfInput.

3) Use of "char" for the input made char values > 127 be negative numbers.
This allowed for aliasing of 255 to -1, etc.  This is fixed by using
unsigned char.
2015-07-27 09:37:55 -06:00
John Kessenich
91b977e172 Issue #39: Prevent problem of inserting a zero-length symbol after cascading errors. 2015-07-25 18:14:09 -06:00
John Kessenich
f330f08129 Consolidate all token length limits (1024), including one bad one (80) hardcoded on the stack (issue #40, issue #41). 2015-07-25 14:02:53 -06:00