Neslisah Torosdagli
7d37a68ad7
pass-by-reference updates
2020-03-26 11:08:28 -04:00
John Kessenich
2df8c71258
Merge pull request #2154 from GMNGeoffrey/patch-1
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Add missing braces to if condition
2020-03-26 00:18:25 -06:00
Geoffrey Martin-Noble
9b3baf9881
Add missing braces to if condition
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The indentation implies this was the intention. Noticed the issue while trying to compile our code with -Werror -Wall
2020-03-25 20:52:43 -07:00
John Kessenich
8e26c5f50e
Merge pull request #2139 from neslimsah/master
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GL_EXT_ray_query updates
2020-03-25 08:18:33 -06:00
Neslisah Torosdagli
cea9384b6b
switch format update
2020-03-25 08:13:32 -04:00
Neslisah Torosdagli
f80bf797eb
Merge branch 'master' of https://github.com/neslimsah/glslang
2020-03-24 21:51:11 -04:00
Neslisah Torosdagli
f0089e5499
copyright notice changes removed from unchanged files
2020-03-24 21:50:54 -04:00
Neslisah Torosdagli
9d3b4346df
copyright notice changes removed from unchanged files
2020-03-24 20:39:34 -04:00
Neslisah Torosdagli
7f48ec346c
copyright notice changes removed from unchanged files
2020-03-24 12:22:27 -04:00
Neslisah Torosdagli
ea98c46c2b
spirv.hpp reverted to commit f368dcbb7d8af23f0cba3015d0f4dda9dc3aa66d
2020-03-24 12:02:20 -04:00
Neslisah Torosdagli
67c7bc4086
.travis updated to origin, rayQueryCheck removed
2020-03-24 10:24:50 -04:00
John Kessenich
393c564ae0
Merge pull request #2149 from kainino0x/web-fix-cmake2.8
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Fix build on CMake 2.8, and fix Web build
2020-03-24 04:18:51 -06:00
Neslisah Torosdagli
7f689bebec
const rayFlag defs used in the test cases in stead of numerical values
2020-03-23 23:09:44 -04:00
Neslisah Torosdagli
65c81bf236
compute and fragment shader test_cases added for rayQuery
2020-03-23 21:56:31 -04:00
Neslisah Torosdagli
2fb45def04
rayQuery test cases added
2020-03-23 21:34:09 -04:00
Neslisah Torosdagli
ae64363b19
rayQueryEXT function parameter
2020-03-23 21:05:26 -04:00
Neslisah Torosdagli
964c7e4a5f
rayQueryEXT assignment is allowed.
2020-03-23 20:25:52 -04:00
Neslisah Torosdagli
4893bae5e9
test names updated
2020-03-23 19:20:24 -04:00
Kai Ninomiya
817d0f63d3
update README
2020-03-23 12:50:33 -07:00
Kai Ninomiya
16bb8881e6
Fix build on CMake 2.8, and fix Web build
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And suppress some warnings that are too verbose in Web builds.
2020-03-23 12:34:55 -07:00
Neslisah Torosdagli
66938c5ab8
wait time increased for the install
2020-03-23 13:49:16 -04:00
Neslisah Torosdagli
39a7fc3700
rayQuery test cases disabled
2020-03-23 11:36:06 -04:00
John Kessenich
1f0fcbe5a3
Merge pull request #2146 from aaronfranke/file-formatting
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Make file formatting comply with POSIX and Unix standards
2020-03-21 02:45:39 -06:00
Aaron Franke
c8274e941e
Make file formatting comply with POSIX and Unix standards
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UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 03:20:25 -04:00
Neslisah Torosdagli
7d122c96a4
Merge branch 'master' of https://github.com/neslimsah/glslang
2020-03-20 18:35:57 -04:00
Neslisah Torosdagli
50a722818b
GL_EXT_ray_query glslang updates, and test cases added.
2020-03-20 18:23:27 -04:00
John Kessenich
9659831766
Merge pull request #2141 from courtney-g/bug_2140
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Fix MSVC build issue - remove invalid character
2020-03-19 23:05:41 -06:00
Courtney Goeltzenleuchter
d42c6ab88e
Fix MSVC build issue - remove invalid character
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On Windows the single quote used in a comment was showing up as some
special character that the Microsoft compiler didn't like.
Bug #2140
2020-03-19 15:31:31 -06:00
Neslisah Torosdagli
34e874228e
comment update, rayQueryEXT is writable, readonly check removed.
2020-03-19 16:53:42 -04:00
Torosdagli
6719ce09db
GL_EXT_ray_query updates
2020-03-19 16:52:00 -04:00
John Kessenich
34d8248c9c
Fix #2132 : constant matrix constructor from single non-scalar argument
2020-03-19 16:49:51 -04:00
Neslisah Torosdagli
120b3daa93
comment update, rayQueryEXT is writable, readonly check removed.
2020-03-19 16:46:30 -04:00
Torosdagli
06c2eee720
GL_EXT_ray_query updates
2020-03-19 16:46:30 -04:00
John Kessenich
3f7c957e0a
Fix #2132 : constant matrix constructor from single non-scalar argument
2020-03-19 16:46:30 -04:00
Neslisah Torosdagli
44e8e5560b
comment update, rayQueryEXT is writable, readonly check removed.
2020-03-19 16:34:40 -04:00
Neslisah Torosdagli
42dc643b3b
GL_EXT_ray_query updates
2020-03-19 16:28:22 -04:00
Torosdagli
74d6d6a208
GL_EXT_ray_query updates
2020-03-19 11:09:57 -04:00
John Kessenich
3bf1dab23d
Merge pull request #2135 from alelenv/rt_shaderlang_enums
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Re-add NV enums for raytracing to prevent build breaks.
2020-03-18 12:16:30 -06:00
alelenv
09a9f8353e
Re-add NV enums for raytracing to prevent build breaks.
2020-03-18 09:30:05 -07:00
John Kessenich
8c21e0a250
Fix #2132 : constant matrix constructor from single non-scalar argument
2020-03-18 10:27:59 -06:00
John Kessenich
4b420b4ffc
Bump version (also fix line endings the grammar).
2020-03-18 08:35:40 -06:00
John Kessenich
c791005682
Merge pull request #2130 from dgkoch/EXT_ray_tracing
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Add support for GLSL_EXT_ray_tracing
2020-03-17 22:14:21 -06:00
Daniel Koch
0ea0e96d2a
update known_good
2020-03-17 20:42:47 -04:00
Daniel Koch
db32b243ff
Add support for GLSL_EXT_ray_tracing
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and SPV_KHR_ray_tracing
2020-03-17 20:42:47 -04:00
John Kessenich
f368dcbb7d
SPV headers: Bump up to the latest header.
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This contains the base for ray tracing extensions.
2020-03-17 08:00:41 -06:00
John Kessenich
02d73f58b8
Merge pull request #2129 from jeffbolznv/memoryBarrierAtomicCounter
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Forbid memoryBarrierAtomicCounter for Vulkan compiles
2020-03-17 01:05:35 -06:00
Jeff Bolz
40007b862d
Forbid memoryBarrierAtomicCounter for Vulkan compiles
2020-03-16 23:53:04 -05:00
Malcolm Bechard
4b2483ee88
Fix #2005 . Allow multiple compilation units to declare identical push_constant blocks ( #2123 )
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* Fixes #2005
Allow multiple units in a stage to have push_constants as long
as the blocks match.
Requires #2006 to be fixed to be functional.
* tweaks to #2005 fix after some testing
* add unit tests for push constants across multiple compilation units
For #2005
* update reference output for tests that fail validation
* fix uninitialized result.validationResult
2020-03-16 08:51:15 -06:00
Chow
9b620aa0c1
Add flag to check whether offset is implicit or explicit ( #2031 )
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When we use unsized array in shader storage buffer, glslang calculate the offset during delcaring the block, it may lead to incorrect block offsets when its implicit array size changed.
So here is what we do:
1. For GLSL, we add flag explicitOffset in TQualifier, and set it when layout offset is specified explicitly
2. By using this flag we could tell difference as whether it is an explicit offset, and recalculate the block member offset conditionally in OpenGL.
2020-03-11 03:59:25 -06:00
Ryan Harrison
56a7e02056
Use strcmp for all of the extended instruction set checks in the disassembler ( #2107 )
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Fixes #2106
* Convert memcmps to strcmps
2020-03-11 01:00:13 -06:00