271 Commits

Author SHA1 Message Date
steve-lunarg
bc9b7656b7 Restrict uniform array flattening to sampler and texture arrays.
Previously the uniform array flattening feature would trigger on loose
uniform arrays of any basic type (e.g, floats).  This PR restricts it
to sampler and texture arrays.  Other arrays would end up in their own
uniform block (anonymous or otherwise).  (Atomic counter arrays might be an
exception, but those are not currently flattened).
2016-09-29 14:01:25 -06:00
steve-lunarg
e0b9debda2 Flatten uniform arrays
This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc.  These appear as
individual linkage objects.

Code notes:

- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
  but is the only flattening query directly called.

- flattenVariable will handle structs or arrays (but not yet arrayed structs;
  this is tested an an error is generated).

- There's some error checking around unhandled situations.  E.g, flattening
  uniform arrays with initializer lists is not implemented.

- This piggybacks on as much of the existing mechanism for struct flattening
  as it can.  E.g, it uses the same flattenMap, and the same
  flattenAccess() method.

- handleAssign() has been generalized to cope with either structs or arrays.

- Extended test infrastructure to test flattening ability.
2016-09-22 08:47:48 -06:00
steve-lunarg
7f7c2ed780 HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:

- Offsets may be given on the command line for all stages, or
  individually for one or more single stages, in which case the
  offset will be auto-selected according to the stage being
  compiled. There is also an API to set them. The new command line
  options are --shift-sampler-binding, --shift-texture-binding, and
  --shift-UBO-binding.

- Uniforms which are not given explicit bindings in the source code
  are auto-numbered if and only if they are in live code as
  determined by the algorithm used to build the reflection
  database, and the --auto-map-bindings option is given. This auto-numbering
  avoids using any binding slots which were explicitly provided in
  the code, whether or not that explicit use was live. E.g, "uniform
  Texture1D foo : register(t3);" with --shift-texture-binding 10 will
  reserve binding 13, whether or not foo is used in live code.

- Shorter synonyms for the command line options are available.  See
  the --help output.

The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-20 20:31:27 -06:00
John Kessenich
219b025d7e Non-functional: Fix commit 98f164ec488f85af5a44b701477a34e810f2deb1.
Fix previous commit to not use tabs and otherwise match local coding
conventions better.
2016-08-23 17:51:13 -06:00
dankbaker
afe6e9c4fc HLSL and standalone, modifying Standalone to send filename as string source, and HLSL backend will use this to print a better error mesage when things fail 2016-08-21 12:29:08 -04:00
John Kessenich
28660bb580 Merge pull request #450 from dankbaker/standalone_change
Allowing explicit specification of shader compiltion type via -T opti…
2016-08-11 16:37:52 -06:00
Dan Baker
5afdd78131 Standalong: Changing -T to -S since it's a stage now instead of a target 2016-08-11 17:53:57 -04:00
Dan Baker
895275e357 Standalone: Changing some comments and user strings 2016-08-11 14:55:49 -04:00
Dan Baker
c6ede8938a Changing target to stage 2016-08-11 14:06:06 -04:00
dankbaker
45d49bcd51 Allowing explicit specification of shader compiltion type via -T option, rather then looking at file extension. For HLSL files, this is nice because .hlsl extension is natively udnerstood by visual studio, likely to be used with the -e option. 2016-08-08 22:24:29 -04:00
John Kessenich
66ec80e01b Build: C++ headers: Replace PR #366 with a more directed version. 2016-08-05 14:04:23 -06:00
John Kessenich
b84313dca1 Versions: Update version output.
Also, the per-build part had stopped auto-updating,
which is fixed locally as a git hook.
2016-07-20 16:03:29 -06:00
John Kessenich
a86836ede2 Front-end: Fix known crashes by early exit on error (issue #29, issue #34, issue #35).
Added -C option to request cascading errors.  By default, will exit early,
to avoid all error-recovery-based crashes.

This works by simulating end-of-file in input on first error, so no
need for exception handling, or stack unwinding, or any complex error
checking/handling to get out of the stack.
2016-07-09 14:53:11 -06:00
John Kessenich
c45dddae5f Merge pull request #314 from mre4ce/master
Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file.
2016-07-08 15:26:27 -06:00
John Kessenich
91e4aa5900 SPV: Further refine OpenGL vs. Vulkan differences for SPIR-V.
Includes adding test cases to verify the differences.
2016-07-07 19:27:15 -06:00
Johannes van Waveren
1fd017546a turn -x into an option next to -o 2016-05-31 08:39:41 -05:00
Johannes van Waveren
ecb0f3b75b Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file. 2016-05-27 12:55:53 -05:00
Lei Zhang
1b141728a6 Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
Lei Zhang
8a9b1ee3b4 Rename DefaultResourceLimits.* to ResourceLimits.*. 2016-05-19 13:53:16 -04:00
Lei Zhang
17535f7d55 Create a new logger class for all messages w.r.t. SPIR-V build. 2016-05-05 10:15:06 -04:00
Lei Zhang
09caf12bec Avoid printing to stdout directly in library functions.
Previously GlslangToSpv() reported missing/TBD functionalities
by directly writing to stdout using printf. That could cause
problems to callers of GlslangToSpv(). This patch cleans up
the error reporting logic in GlslangToSpv(), TGlslangToSpvTraverser,
and spv::Builder a little bit to use ostringstream.

Also fixed the usage of GlslangToSpv() in GTest fixtures to
capture warnings/errors reported when translating AST to SPIR-V.
2016-05-05 10:15:06 -04:00
John Kessenich
1c7e70763b Merge branch 'master' into hlsl-frontend 2016-04-03 20:36:48 -06:00
John Kessenich
f0bcb0aaf4 Comment: fix comment from gtest check in. 2016-04-02 13:09:14 -06:00
Lei Zhang
414eb60482 Link in Google Test framework.
The existing test harness is a homemade shell script. All the tests
and the expected results are written in plain text files. The harness
just reads in a test, invoke the glslangValidator binary on it, and
compare the result with the golden file. All tests are kinda
integration tests.

This patch add Google Test as an external project, which provides a
new harness for reading shader source files, compile to SPIR-V, and
then compare with the expected output.
2016-03-31 10:31:30 -04:00
Andrew Woloszyn
a132af5b78 Updated the includer interface to allow relative includes.
This plumbs both the current file path and the include depth
back up to the includer. This allows the includer to properly
support relative paths.

This also replaces the string copy that was done during include
with a zero-copy method of accomplishing the same thing. This
prevents extra copies of entire files.
2016-03-21 10:19:45 -04:00
John Kessenich
66e2faf844 Support multiple source languages, adding HLSL as an option. 2016-03-12 18:34:36 -07:00
John Kessenich
4d65ee31a6 Generalize "main" to a settable entry point name. 2016-03-12 18:17:47 -07:00
John Kessenich
52d08596ec Merge pull request #175 from rdb/master
Fix compilation issues with MSVC 2010
2016-02-27 21:29:14 -07:00
Jack Andersen
52e61acf26 SPV: Ensure Parameterize is called during Disassemble 2016-02-23 12:03:21 -10:00
rdb
32084e889d Fix compilation issues with MSVC 2010
(mostly by eliminating use of range-based for loops and std::tie)
2016-02-23 22:17:38 +01:00
John Kessenich
5996961bd1 Merge pull request #134 from AWoloszyn/glslangvalidator-memory
Freed up some command line memory (not used programmatically).
2016-01-18 11:10:18 -07:00
Andrew Woloszyn
b891c2b827 Freed up some memory when no longer needed in glslangValidator. 2016-01-18 09:26:25 -05:00
John Kessenich
c57b2a97fa Memory/Perf: For link-mode, isolate file I/O so API can be looped over.
Separating file I/O from compile/link lets the compile/link be done
repeatedly in a loop for testing and measuring of performance and
memory footprint, including seeing memory growth over time for
functional-level memory-leak testing.

While the older compile-only mode already had this functionality,
and typically showed no memory leaks, SPIR-V uses the link path,
has pending "TODO" for memory freeing, and this shows several
kilobytes of leaking per compile-link. Most likely, pending
merge request 131 will address much of this.
2016-01-16 15:30:03 -07:00
Kenneth Perry
b07e6beb8a Display the filename if we have output, even if validating a single file. 2015-12-15 10:52:34 -06:00
Pyry Haulos
5f6892e23c Use generic osinclude.h
Using platform-neutral osinclude.h makes it easier to substitute
implementation when necessary and eliminates some variability between
build configurations.
2015-12-01 13:01:34 -08:00
baldurk
876a0e392e Add an osinclude.h below each OS directory, redirects by platform macro
* Linux folder has been renamed to Unix, to match defines and so that it
  compiles on OS X.
* This removes the need for a per-platform include search path for the
  right OS folder
2015-11-16 18:05:18 +01:00
John Kessenich
55e7d11ce8 SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2. 2015-11-15 22:31:41 -07:00
John Kessenich
5e4b1242bf Move to revision 31 of SPIR-V. 2015-08-06 22:55:01 -06:00
John Kessenich
d618070ab0 Merge pull request #46 from google/include-directive
#include directive support
2015-08-05 10:29:23 -06:00
John Kessenich
61d7d7ad73 Revisioning: Include GLSL.std.450 version. Also, the revision.h script now includes redirection to revision.h. 2015-08-03 12:04:56 -06:00
John Kessenich
0da9eaabe8 Version reporting: Restart active use of revision.h, now based on a git tag.
The new make-revision script regenerates glslang/Include/revision.h,
used as it always has been, but made with a git-tag version and the
the number of commits on master.

I have a pre-commit hook that will automatically do this on master,
likely often enough to work in practice, without needing pull requests
to include it.
2015-08-02 10:21:10 -06:00
Dejan Mircevski
7be4b8282d Add #include processing to glslang (though turned off by default).
When an include directive is recognized by the preprocessor, it
executes a callback on the filepath argument to obtain the file
contents.  That way the compilation client can deal with the file
system, include paths, etc.

Currently only accepts quoted filepaths -- no angle brackets yet.
2015-07-31 19:41:18 -04:00
Andrew Woloszyn
aae1ad8296 Added error output to the preprocessor.
This patch distinguishes preprocessing errors with normal parsing
errors and gives glslangValidator the ability to output preprocessing
errors.
2015-07-14 16:02:25 -04:00
John Kessenich
68d78fd31e Updated command-line options, adding -o for saving binaries, -G for OpenGL SPIR-V validation, -v etc.
Old uses should still work as they did before.
Also encapsulated use of these flags during parsing, for the parse context.
Added SPIR-V version to -v.
2015-07-12 19:28:10 -06:00
John Kessenich
b329715caf Fix clang static analyzer issues, as reported by floooh. 2015-07-11 18:01:03 -06:00
John Kessenich
6626cadbad glslang front-end: Don't emit blank lines for empty info logs. From Andrew Woloszyn <awoloszyn@google.com>.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31531 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2015-06-19 05:14:19 +00:00
John Kessenich
c555dddd53 glslang preprocessing: Add -E option to print out preprocessed GLSL, and do the work needed to generate a preprocessed stream. From Andrew Woloszyn <awoloszyn@google.com>.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31508 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2015-06-17 02:38:44 +00:00
John Kessenich
fae38ee277 glslang portability: Fixed a slew of OSX compilation warnings (but not all).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31469 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2015-06-10 23:23:12 +00:00
John Kessenich
ca3457f1a7 glslang: Fix a few more warnings, and see it using nullptr causes anyone problems (testing c++11 portability).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31218 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2015-05-18 01:59:45 +00:00
John Kessenich
93dfbe1309 glslang: Fix over 100 warnings from MSVC warning level 4.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31202 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2015-05-15 17:30:55 +00:00