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glslang/glslang/Include
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John Kessenich 28b28140bb HLSL: Fix assert: ensure flattened shadow is EvqTemporary.
2016-09-19 00:19:49 -06:00
..
arrays.h
SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
2016-02-15 21:46:55 -07:00
BaseTypes.h
HLSL: Handle greater/less depth modes. Fixes issue #489.
2016-09-02 20:05:52 -06:00
Common.h
Merge branch 'cpp-headers'
2016-08-11 10:01:13 -06:00
ConstantUnion.h
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
InfoSink.h
Build: C++ headers: Replace PR #366 with a more directed version.
2016-08-05 14:04:23 -06:00
InitializeGlobals.h
Interface and naming improvements:
2013-11-01 17:41:52 +00:00
intermediate.h
HLSL: Add GatherRed/Green/Blue/Alpha methods, inc 4-offset forms
2016-08-03 13:34:39 -06:00
PoolAlloc.h
Merge branch 'cpp-headers'
2016-08-11 10:01:13 -06:00
ResourceLimits.h
Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange.
2014-08-13 16:54:02 +00:00
revision.h
HLSL: Fix assert: ensure flattened shadow is EvqTemporary.
2016-09-19 00:19:49 -06:00
revision.template
Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template.
2013-12-04 04:43:40 +00:00
ShHandle.h
Whitespace: Nonfunctional: fix inconsistent white space, esp. no tabs.
2016-08-05 17:34:34 -06:00
Types.h
Front-End: Non-ES trigger for processing precision qualifiers.
2016-08-23 18:12:25 -06:00
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