This generated code needs an optimization pass to eliminate the assignments to the opaque members.
214 lines
10 KiB
Plaintext
Executable File
214 lines
10 KiB
Plaintext
Executable File
hlsl.flattenOpaqueInit.vert
|
|
WARNING: 0:20: '=' : cannot do member-wise aliasing for opaque members with this initializer
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:? 'tex.smpl' ( in sampler)
|
|
0:? 'tex.tex' ( in texture2D)
|
|
0:? Sequence
|
|
0:6 Branch: Return with expression
|
|
0:6 texture ( temp 4-component vector of float)
|
|
0:6 Construct combined texture-sampler ( temp sampler2D)
|
|
0:? 'tex.tex' ( in texture2D)
|
|
0:? 'tex.smpl' ( in sampler)
|
|
0:? Constant:
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:12 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:13 'g_tInputTexture' ( uniform texture2D)
|
|
0:14 Branch: Return with expression
|
|
0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:18 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:18 Function Parameters:
|
|
0:? Sequence
|
|
0:20 Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 move second child to first child ( temp sampler)
|
|
0:? 'tex2.smpl' ( temp sampler)
|
|
0:20 smpl: direct index for structure ( temp sampler)
|
|
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 Constant:
|
|
0:20 0 (const int)
|
|
0:20 move second child to first child ( temp texture2D)
|
|
0:? 'tex2.tex' ( temp texture2D)
|
|
0:20 tex: direct index for structure ( temp texture2D)
|
|
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 Constant:
|
|
0:20 1 (const int)
|
|
0:21 Branch: Return with expression
|
|
0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
|
|
0:? 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:? 'g_tInputTexture' ( uniform texture2D)
|
|
0:18 Function Definition: main( ( temp void)
|
|
0:18 Function Parameters:
|
|
0:? Sequence
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:18 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:? 'g_tInputTexture' ( uniform texture2D)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
|
|
0:5 Function Parameters:
|
|
0:? 'tex.smpl' ( in sampler)
|
|
0:? 'tex.tex' ( in texture2D)
|
|
0:? Sequence
|
|
0:6 Branch: Return with expression
|
|
0:6 texture ( temp 4-component vector of float)
|
|
0:6 Construct combined texture-sampler ( temp sampler2D)
|
|
0:? 'tex.tex' ( in texture2D)
|
|
0:? 'tex.smpl' ( in sampler)
|
|
0:? Constant:
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:12 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:13 'g_tInputTexture' ( uniform texture2D)
|
|
0:14 Branch: Return with expression
|
|
0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:18 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:18 Function Parameters:
|
|
0:? Sequence
|
|
0:20 Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 move second child to first child ( temp sampler)
|
|
0:? 'tex2.smpl' ( temp sampler)
|
|
0:20 smpl: direct index for structure ( temp sampler)
|
|
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 Constant:
|
|
0:20 0 (const int)
|
|
0:20 move second child to first child ( temp texture2D)
|
|
0:? 'tex2.tex' ( temp texture2D)
|
|
0:20 tex: direct index for structure ( temp texture2D)
|
|
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
|
|
0:20 Constant:
|
|
0:20 1 (const int)
|
|
0:21 Branch: Return with expression
|
|
0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
|
|
0:? 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:? 'g_tInputTexture' ( uniform texture2D)
|
|
0:18 Function Definition: main( ( temp void)
|
|
0:18 Function Parameters:
|
|
0:? Sequence
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:18 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'g_tInputTexture_sampler' ( uniform sampler)
|
|
0:? 'g_tInputTexture' ( uniform texture2D)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 60
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 58
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 15 "lookUp(struct-FxaaTex-p1-t211;"
|
|
Name 13 "tex.smpl"
|
|
Name 14 "tex.tex"
|
|
Name 17 "FxaaTex"
|
|
MemberName 17(FxaaTex) 0 "smpl"
|
|
MemberName 17(FxaaTex) 1 "tex"
|
|
Name 19 "fillOpaque("
|
|
Name 22 "@main("
|
|
Name 36 "g_tInputTexture_sampler"
|
|
Name 37 "g_tInputTexture"
|
|
Name 39 "t"
|
|
Name 43 "flattenTemp"
|
|
Name 45 "tex2.smpl"
|
|
Name 50 "tex2.tex"
|
|
Name 58 "@entryPointOutput"
|
|
Decorate 36(g_tInputTexture_sampler) DescriptorSet 0
|
|
Decorate 37(g_tInputTexture) DescriptorSet 0
|
|
Decorate 58(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeSampler
|
|
7: TypePointer UniformConstant 6
|
|
8: TypeFloat 32
|
|
9: TypeImage 8(float) 2D sampled format:Unknown
|
|
10: TypePointer UniformConstant 9
|
|
11: TypeVector 8(float) 4
|
|
12: TypeFunction 11(fvec4) 7(ptr) 10(ptr)
|
|
17(FxaaTex): TypeStruct 6 9
|
|
18: TypeFunction 17(FxaaTex)
|
|
21: TypeFunction 11(fvec4)
|
|
26: TypeSampledImage 9
|
|
28: TypeVector 8(float) 2
|
|
29: 8(float) Constant 1050253722
|
|
30: 8(float) Constant 1053609165
|
|
31: 28(fvec2) ConstantComposite 29 30
|
|
32: 8(float) Constant 0
|
|
36(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant
|
|
37(g_tInputTexture): 10(ptr) Variable UniformConstant
|
|
38: TypePointer UniformConstant 17(FxaaTex)
|
|
39(t): 38(ptr) Variable UniformConstant
|
|
43(flattenTemp): 38(ptr) Variable UniformConstant
|
|
45(tex2.smpl): 7(ptr) Variable UniformConstant
|
|
46: TypeInt 32 1
|
|
47: 46(int) Constant 0
|
|
50(tex2.tex): 10(ptr) Variable UniformConstant
|
|
51: 46(int) Constant 1
|
|
57: TypePointer Output 11(fvec4)
|
|
58(@entryPointOutput): 57(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
59: 11(fvec4) FunctionCall 22(@main()
|
|
Store 58(@entryPointOutput) 59
|
|
Return
|
|
FunctionEnd
|
|
15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
|
|
13(tex.smpl): 7(ptr) FunctionParameter
|
|
14(tex.tex): 10(ptr) FunctionParameter
|
|
16: Label
|
|
24: 9 Load 14(tex.tex)
|
|
25: 6 Load 13(tex.smpl)
|
|
27: 26 SampledImage 24 25
|
|
33: 11(fvec4) ImageSampleExplicitLod 27 31 Lod 32
|
|
ReturnValue 33
|
|
FunctionEnd
|
|
19(fillOpaque(): 17(FxaaTex) Function None 18
|
|
20: Label
|
|
40: 17(FxaaTex) Load 39(t)
|
|
ReturnValue 40
|
|
FunctionEnd
|
|
22(@main(): 11(fvec4) Function None 21
|
|
23: Label
|
|
44: 17(FxaaTex) FunctionCall 19(fillOpaque()
|
|
Store 43(flattenTemp) 44
|
|
48: 7(ptr) AccessChain 43(flattenTemp) 47
|
|
49: 6 Load 48
|
|
Store 45(tex2.smpl) 49
|
|
52: 10(ptr) AccessChain 43(flattenTemp) 51
|
|
53: 9 Load 52
|
|
Store 50(tex2.tex) 53
|
|
54: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 36(g_tInputTexture_sampler) 37(g_tInputTexture)
|
|
ReturnValue 54
|
|
FunctionEnd
|