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glslang/glslang/Include
History
steve-lunarg 7ea7ff4cd4 Add EOpD3DCOLORtoUBYTE4 decomposition
2017-01-03 14:42:18 -07:00
..
arrays.h
SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
2016-02-15 21:46:55 -07:00
BaseTypes.h
Parser: Implement extension GL_AMD_gpu_shader_half_float.
2016-09-30 16:13:06 +08:00
Common.h
update
2016-10-21 17:30:50 +09:00
ConstantUnion.h
Non-functional: Fix typos.
2016-11-27 17:26:21 -07:00
InfoSink.h
fixup! Address some compiler warnings.
2016-10-11 16:16:47 -03:00
InitializeGlobals.h
Interface and naming improvements:
2013-11-01 17:41:52 +00:00
intermediate.h
Add EOpD3DCOLORtoUBYTE4 decomposition
2017-01-03 14:42:18 -07:00
PoolAlloc.h
Merge branch 'cpp-headers'
2016-08-11 10:01:13 -06:00
ResourceLimits.h
Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange.
2014-08-13 16:54:02 +00:00
revision.h
PP: Recognize <> style #include header names. I.e., #include <header-name>.
2017-01-03 11:05:16 -07:00
revision.template
Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template.
2013-12-04 04:43:40 +00:00
ShHandle.h
Whitespace: Nonfunctional: fix inconsistent white space, esp. no tabs.
2016-08-05 17:34:34 -06:00
Types.h
Add support for SPV_NV_geometry_shader_passthrough
2016-12-20 13:28:52 -08:00
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