114 lines
5.3 KiB
Plaintext
Executable File
114 lines
5.3 KiB
Plaintext
Executable File
hlsl.entry-out.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
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0:7 Function Parameters:
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'out1' (layout(location=1 ) out 4-component vector of float)
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0:7 'out2' (layout(location=2 ) out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'out1' (layout(location=1 ) out 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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0:10 Constant:
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0:10 3 (const int)
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0:10 3 (const int)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:11 'out1' (layout(location=1 ) out 4-component vector of float)
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0:11 Branch: Return
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float)
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0:7 Function Parameters:
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'out1' (layout(location=1 ) out 4-component vector of float)
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0:7 'out2' (layout(location=2 ) out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'out1' (layout(location=1 ) out 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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0:10 Constant:
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0:10 3 (const int)
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0:10 3 (const int)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:11 'out1' (layout(location=1 ) out 4-component vector of float)
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0:11 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 24
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "out1"
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Name 11 "input"
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Name 15 "v"
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Name 21 "i"
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Name 24 "@entryPointOutput"
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Decorate 9(out1) Location 1
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Decorate 11(input) Location 0
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Decorate 15(v) Location 2
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Decorate 21(i) Location 3
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Decorate 24(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(out1): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(input): 10(ptr) Variable Input
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13: TypeVector 6(float) 2
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14: TypePointer Output 13(fvec2)
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15(v): 14(ptr) Variable Output
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16: 6(float) Constant 1073741824
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17: 13(fvec2) ConstantComposite 16 16
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18: TypeInt 32 1
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19: TypeVector 18(int) 2
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20: TypePointer Output 19(ivec2)
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21(i): 20(ptr) Variable Output
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22: 18(int) Constant 3
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23: 19(ivec2) ConstantComposite 22 22
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24(@entryPointOutput): 8(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(input)
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Store 9(out1) 12
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Store 15(v) 17
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Store 21(i) 23
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25: 7(fvec4) Load 9(out1)
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Store 24(@entryPointOutput) 25
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Return
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FunctionEnd
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