Added clang-tidy config.
This commit is contained in:
parent
4ad274d637
commit
bcdabba916
@ -36,6 +36,7 @@ Checks: '*,
|
||||
-cppcoreguidelines-pro-type-vararg,
|
||||
-cppcoreguidelines-special-member-functions,
|
||||
-modernize-macro-to-enum,
|
||||
-misc-include-cleaner,
|
||||
-misc-no-recursion,
|
||||
-misc-non-private-member-variables-in-classes,
|
||||
-modernize-return-braced-init-list,
|
||||
|
@ -30,11 +30,11 @@ void TexturedQuadApp::init(const AppInitArgs& args)
|
||||
Application::init(args);
|
||||
|
||||
// create shaders
|
||||
sdlpp::GPUShader vertexShader = loadShader("shaders/glsl/textured_triangles_from_buffer.vert.spv", {
|
||||
const sdlpp::GPUShader vertexShader = loadShader("shaders/glsl/textured_triangles_from_buffer.vert.spv", {
|
||||
.format = sdlpp::GPUShaderFormat::SPIRV,
|
||||
.stage = sdlpp::GPUShaderStage::VERTEX
|
||||
});
|
||||
sdlpp::GPUShader fragmentShader = loadShader("shaders/glsl/color_from_texture.frag.spv", {
|
||||
const sdlpp::GPUShader fragmentShader = loadShader("shaders/glsl/color_from_texture.frag.spv", {
|
||||
.format = sdlpp::GPUShaderFormat::SPIRV,
|
||||
.stage = sdlpp::GPUShaderStage::FRAGMENT,
|
||||
.numSamplers = 1,
|
||||
@ -114,7 +114,7 @@ void TexturedQuadApp::update(const AppUpdateArgs& args)
|
||||
|
||||
sdlpp::GPUCommandBuffer cmdBuffer = mDevice.acquireCommandBuffer();
|
||||
Uint32 swapchainWidth = 0, swapchainHeight = 0;
|
||||
sdlpp::GPUTexture swapchainTexture = cmdBuffer.acquireSwapchainTexture(mWindow, swapchainWidth, swapchainHeight);
|
||||
const sdlpp::GPUTexture swapchainTexture = cmdBuffer.acquireSwapchainTexture(mWindow, swapchainWidth, swapchainHeight);
|
||||
std::array colorTargets = {sdlpp::GPUColorTargetInfo{
|
||||
.texture = swapchainTexture,
|
||||
.clearColor = {.r = 1.f, .g = 0.f, .b = 0.f, .a = 1.f},
|
||||
|
Loading…
x
Reference in New Issue
Block a user