Change --hlsl-sampled-textures to --auto-sampled-textures

This commit is contained in:
Greg Fischer 2021-04-21 16:49:53 -06:00
parent 219b7b9f72
commit ebfca6099f

View File

@ -111,7 +111,7 @@ bool NaNClamp = false;
bool stripDebugInfo = false;
bool beQuiet = false;
bool VulkanRulesRelaxed = false;
bool hlslSampledTextures = false;
bool autoSampledTextures = false;
//
// Return codes from main/exit().
@ -656,8 +656,8 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
HlslEnable16BitTypes = true;
} else if (lowerword == "hlsl-dx9-compatible") {
HlslDX9compatible = true;
} else if (lowerword == "hlsl-sampled-textures") {
hlslSampledTextures = true;
} else if (lowerword == "auto-sampled-textures") {
autoSampledTextures = true;
} else if (lowerword == "invert-y" || // synonyms
lowerword == "iy") {
Options |= EOptionInvertY;
@ -1192,7 +1192,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);
if (hlslSampledTextures)
if (autoSampledTextures)
shader->setTextureSamplerTransformMode(EShTexSampTransUpgradeTextureRemoveSampler);
if (Options & EOptionAutoMapBindings)