Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part
Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
Marking as WIP since it might deserve discussion or at least explicit consideration.
During type sanitization, the TQualifier's TBuiltInVariable type is lost. However,
sometimes it's needed downstream. There were already two methods in use to track
it through to places it was needed: one in the TParameter, and one in a map in the
HlslParseContext used for structured buffers.
The latter was going to be insufficient when SB types with counters are passed to
user functions, and it's proving awkward to track the data to where it's needed.
This PR holds a proposal: track the original declared builtin type in the TType,
so it's trivially available where needed.
This lets the other two mechanisms be removed (and they are in this PR). There's a
side benefit of not losing certain types of information before the reflection interface.
This PR is only that proposal, so it changes no test results. If it's acceptable,
I'll use it for the last piece of SB counter functionality.
This adds infrastructure suitable for any front end to create SPIR-V loop
control flags. The only current front end doing so is HLSL.
[unroll] turns into spv::LoopControlUnrollMask
[loop] turns into spv::LoopControlDontUnrollMask
no specification means spv::LoopControlMaskNone
This is WIP, heavy on the IP part. There's not yet enough to use in real workloads.
Currently present:
* Creation of separate counter buffers for structured buffer types needing them.
* IncrementCounter / DecrementCounter methods
* Postprocess to remove unused counter buffers from linkage
* Associated counter buffers are given @count suffix (invalid as a user identifier)
Not yet present:
* reflection queries to obtain bindings for counter buffers
* Append/Consume buffers
* Ability to use SB references passed as fn parameters
Improves foundation for adding scalar casts.
Makes handle/make names more sane, better commented, uses more
precise subclass typing, and removes mutual recursion between
converting initializer lists and making constructors.
Previously, patch constant functions only accepted OutputPatch. This
adds InputPatch support, via a pseudo-builtin variable type, so that
the patch can be tracked clear through from the qualifier.
The prior implementation of GS did not work with the new EP wrapping architecture.
This fixes it: the Append() method now looks up the actual output rather
than the internal sanitized temporary type, and writes to that.
There were many (~8) different places in TType which all knew how to traverse
the struct/type hierarchy. There's a need to add another, but I didn't
want to duplicate the traversal code again. This is a small refactoring
which passes a predicate to a single traverse-and-test method. That also
shortens all the containsSomething() methods from 9 lines of body to 1.
There are no test differences: it's nonfunctional.
Unknown how extensive the semantics need to be yet. Need real
feedback from workloads. This is just done as part of unifying it
with the class/struct namespaces and grammar productions.
Also use this to move deferred member-function-body parsing to a better
place.
This should also be well poised for implementing the 'namespace' keyword.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.