1) On some old versions of MSVC:
glslang\MachineIndependent\Constant.cpp(187): warning C4056: overflow in floating-point constant arithmetic
On this platform the definition of INFINITY is as follows:
#ifndef _HUGE_ENUF
#define _HUGE_ENUF 1e+300 // _HUGE_ENUF*_HUGE_ENUF must overflow
#endif
#define INFINITY ((float)(_HUGE_ENUF * _HUGE_ENUF))
Moving the negation outside the cast seems to resolve that issue.
2) Some Linux compilers were unhappy with lines 226/227
glslang/MachineIndependent/Constant.cpp: In member function 'virtual glslang::TIntermTyped* glslang::TIntermConstantUnion::fold(glslang::TOperator, const glslang::TIntermTyped*) const':
glslang/MachineIndependent/Constant.cpp:226:99: error: integer overflow in expression [-Werror=overflow]
else if (rightUnionArray[i].getIConst() == -1 && leftUnionArray[i].getIConst() == -(int)0x80000000)
^~~~~~~~~~~~~~~~
glslang/MachineIndependent/Constant.cpp:227:48: error: integer overflow in expression [-Werror=overflow]
newConstArray[i].setIConst(-(int)0x80000000);
^~~~~~~~~~~~~~~~
Moving the negation to the right side of the cast made those happy, but then some Windows compilers were unhappy:
glslang\MachineIndependent\Constant.cpp(226): warning C4146: unary minus operator applied to unsigned type, result still unsigned
glslang\MachineIndependent\Constant.cpp(227): warning C4146: unary minus operator applied to unsigned type, result still unsigned
which required adding on the "ll" suffix.
3) Android builds where unhappy with line 242:
glslang/MachineIndependent/Constant.cpp:242:100: error: comparison of integers of different signs: 'long long' and 'unsigned long long' [-Werror,-Wsign-compare]
else if (rightUnionArray[i].getI64Const() == -1 && leftUnionArray[i].getI64Const() == -0x8000000000000000ll)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Adding an explicit (long long) cast resolved this.
And the negation needs to be on the right side of the cast otherwise linux
builds are unhappy as in (2).
4) Android builds are unhappy with out of order initializers:
glslang/MachineIndependent/reflection.h:60:84: error: field 'type' will be initialized after field 'stages' [-Werror,-Wreorder]
glDefineType(pGLDefineType), size(pSize), index(pIndex), counterIndex(-1), type(pType.clone()), stages(EShLanguageMask(0)) { }
^
1 error generated.
Change-Id: Ic9a05fa7912498284885113d8b051f93f822f62b
Fixes#854. But, only good if we are not trying to use the same
texture for both shadow and non-shadow constructors.
Force the type of the texture to have 'shadow' set when it is
constructed with a samplerShadow.
This is one step in providing full linker functionality for creating
correct SPIR-V from multiple compilation units for the same stage.
(This was the only remaining "hard" part. The rest should be simple.)
These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.
Contributed from Khronos-internal work.
Constant.cpp will throw a floating point divide by zero if floating point exceptions are enabled in Win32 causing the program to crash. This fix manually checks the right-hand argument of the division and sets appropriate Infinity, Negative Infinity, or NAN as if the floating point exceptions were disabled.
TDefaultIoResolverBase::reserveSlot and getFreeSlot now have a size
parameter to reserve a range of bindings. This is used by
TDefaultIoResolver::resolveBinding to reserve a continuous range when
the type is an array and the target API is GL.
Fixes#1228. Fixes#234.
This uses imbue() to be locale independent. Notes:
- 'sstream >> double' is much slower than strtod()
* this was measurable in the test suite as a whole, despite being
a tiny fraction of what the test suite does
- so, this embeds a fast path that bypasses sstream most of the time
=> the test suite is faster than before
- sstream is probably slower, because it does more accurate rounding than strtod()
- sstream does not create INFINITY by itself, this was done based on failure inferencing
- Adds a pragma to see binary output of double values (not portable)
- Print decimals that show more values, but in a portable way
(lots of portability issues)
- Expand the tests to test more double values
Note: it is quite difficult to have 100% portable tests for floating point.
The current situation works by not printing full precision, and working around
several portability issues.
The transform removes sampler arguments from functions and function
calls; this causes function arguments to change their indices. When some
function arguments have an output qualifier, this qualifier can get lost
because of the removal which can lead to incorrect results (e.g. out
qualifier not having effect).
To fix this we iterate through both seq & qual arrays in lock-step and
manually remove/replace entries as appropriate.
When assigning a location to an interface whose stage automatically
converts the interfaces to an array, it now strips off the outermost
array from the type before calculating how many locations it consumes.