Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.
Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.
A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It
can be queried with operator[] on the map. In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.
New test is in hlsl.numthreads.comp.
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:
RWTexture1D <float2> g_tTex1df2;
becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer;
The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
This commit splits lValueErrorCheck into machine dependent and independent
parts. The GLSL form in TParseContext inherits from and invokes the
machine dependent part in TParseContextBase. The base form checks language
independent things. This split does not change the set of errors tested
for: the test results are identical.
The new base class interface is now used from the HLSL FE to test lvalues.
There was one test diff due to this, where the test was writing to a uniform.
It still does the same indirections, but does not attempt a uniform write.
This commit adds l-value support for RW texture and buffer objects.
Supported are:
- pre and post inc/decrement
- function out parameters
- op-assignments, such as *=, +-, etc.
- result values from op-assignments. e.g, val=(MyRwTex[loc] *= 2);
Not supported are:
- Function inout parameters
- multiple post-inc/decrement operators. E.g, MyRWTex[loc]++++;
This commit adds r-value support for RW textures and buffers.
Supported is:
- Function in parameter conversions
- conversion of rvalue use to imageLoad
This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc. These appear as
individual linkage objects.
Code notes:
- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
but is the only flattening query directly called.
- flattenVariable will handle structs or arrays (but not yet arrayed structs;
this is tested an an error is generated).
- There's some error checking around unhandled situations. E.g, flattening
uniform arrays with initializer lists is not implemented.
- This piggybacks on as much of the existing mechanism for struct flattening
as it can. E.g, it uses the same flattenMap, and the same
flattenAccess() method.
- handleAssign() has been generalized to cope with either structs or arrays.
- Extended test infrastructure to test flattening ability.
Code using atEndOfFile was dead, instead do something useful with
the scanners atEndOfInput(). This allows a better error message
for early termination of cascading errors.