1413 Commits

Author SHA1 Message Date
t.jung
31cd98c7b2 HLSL: implemented c register handling
Adjusted a test not to use c register for
a structured buffer, they are supposed to
use t registers

Added comments with hints for what are the
register types are used for.
2018-11-14 13:12:12 +01:00
Rex Xu
7bf5fcc541 Fix parser issue: redeclare gl_FragStencilRefARB is not supported 2018-11-12 15:15:57 +08:00
John Kessenich
918caa7ee4
Merge pull request #1547 from Igalia/apinheiro/xfb-struct-assignment
Apinheiro/xfb struct assignment
2018-11-09 12:27:39 -07:00
John Kessenich
4207c97b93 Fix #1563: Corrupt token when an object macro miscalls a function macro 2018-11-07 18:25:56 -07:00
John Kessenich
4ee2f75294 PP: More clearly distinguish funtion-like and object-like macros 2018-11-07 17:22:17 -07:00
John Kessenich
8b782e77df Tests: Add test for ways of calling no-argument macro with (). 2018-11-06 14:51:27 -07:00
John Kessenich
cdf7a85b14
Merge pull request #1557 from nicebyte/spec-const-decorations
Add names for composite spec constants in SPIR-V
2018-11-02 10:23:22 -06:00
Grigory Dzhavadyan
4c9876b34c Add names for composite constants in SPIR-V
Consider the following code:

    layout(constant_id=0) const int Y = 1;
    layout(constant_id=1) const int Z = 2;
    layout(constant_id=3) const int X = Y + Z;

Previously, it would produce SPIR-V decorations like this:

    Decorate 21(Y) SpecId 1
    Decorate 22 SpecId 3
    Decorate 33(Z) SpecId 0

This seems inaccurate, since the spec constant `X` that is dependent on
the two others did not get a name in the SPIR-V decorations. This behavior
may potentially negatively affect shader introspection capabilities.

This change alters the behavior to always add a name, which results in the code
above producing the following decorations:

    Decorate 21(Y) SpecId 1
    Decorate 22(X) SpecId 3
    Decorate 33(Z) SpecId 0
2018-11-02 00:45:12 -07:00
Ashwin Lele
ff1783db87 Multiple features and misc fixes for final raytracing non experimental version. 2018-10-31 07:55:24 -07:00
Alejandro Piñeiro
af8c1bdb16 ParseHelper: assign xfb_offset for struct members too
If the out variable is a struct type, with a xfb_offset explicitly
assigned, the members need to get their xfb_offset assigned. This is
specially relevant, as we cannot use layout qualifiers on struct
members.
2018-10-31 10:34:44 +01:00
John Kessenich
25ed3fce0c
Merge pull request #1542 from sheredom/fix_8bit_storagebuffer
Fix 8-bit storage nearly always using the UniformAndStorageBuffer8BitAccess capability.
2018-10-26 10:27:46 -06:00
John Kessenich
8717a5d39a SPV/Standalone: Support specifying arbitrary versions of SPIR-V. 2018-10-26 10:16:47 -06:00
Neil Henning
b6b01f067b Fix 8-bit storage nearly always using the
UniformAndStorageBuffer8BitAccess capability.

When using the 8-bit storage extension it basically always used the
`UniformAndStorageBuffer8BitAccess` capability, even in cases where it
wasn't required. For instance if we are targeting Vulkan 1.1 (SPIR-V 1.3
or higher), and we are only using 8-bit types in an SSBO, we only need
the `StorageBuffer8BitAccess` capability.

I fixed this by enabling storage buffer use in Vulkan 1.1 / SPIR-V 1.3
or higher, and then changing the logic to match.

I also added some tests that will output different capabilities when run
on Vulkan 1.0 and 1.1, thus they are added twice to the test list (one
for each version).

Fixes #1539
2018-10-26 14:23:41 +01:00
Sahil Parmar
38772c0434 Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV
- Emit relevant capability/extension for use of perprimitiveNV in fragment shader
- Remove redundant checks for mesh shader qualifiers in glslang.y
- Add profile version check for use of extension GL_NV_mesh_shader
- Add a new gtest for use of perprimitiveNV in fragment shader
2018-10-25 23:50:59 -07:00
John Kessenich
086febc448 PP: Fix #155: Don't give error on HLSL PP-only parsing. 2018-10-25 12:43:02 -06:00
Rex Xu
d698ebf5f8 Fix a parse issue of imageAtomicCompSwap()
The max count of arguments is 5 when image2DMS/image2DMSArray is
specified.
2018-10-17 13:55:11 +08:00
Jeff Bolz
ab3c965a46 Fix flags.nonprivate to be true for workgroup memory, which is implicitly workgroupcoherent/nonprivate 2018-10-15 22:46:48 -05:00
John Kessenich
c374030e80
Merge pull request #1523 from sparmarNV/fix-SPV_NV_mesh_shader
Allow redeclaration of builtin interface blocks in mesh shader
2018-10-04 23:46:21 -06:00
Chao Chen
07ef0e4c84 For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip.
Also removed unnecessary relax for GL_NV_geometry_shader_passthrough in link validate
2018-10-04 18:39:27 -07:00
Sahil Parmar
035cbbe3d0 Allow redeclaration of builtin interface blocks in mesh shader
Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
- Resize clip/cull perview distances based on static index use
- Error out use of both single-view and per-view builtins
- Add new gtests with redeclared blocks and edit existing test output
- Fix couple of typos
2018-10-04 16:39:18 -07:00
Sahil Parmar
3ae0f58322 changes based on feedback 2018-09-26 13:38:25 -07:00
Sahil Parmar
95e2d4ec02 Add ES 320 support and additional error checks for SPV_NV_mesh_shader
- Add ES 320 support
- Error out use of perprimitiveNV for non mesh/fragment shaders
- Error out use of mesh/task shaders w/o use of NV_mesh_shader
- Error out use of NV_mesh_shader for non task/mesh shaders
- Error out use of perviewNV for non mesh shaders
- Error out use of taskNV for non mesh/task shaders
- Add test case for mesh shader with ES 320 profile
2018-09-25 13:45:32 -07:00
John Kessenich
aedccf96d2 Update known-good to tools/headers for the Nvidia Turing extensions. 2018-09-20 01:34:14 -06:00
Chao Chen
fb13a3ab7e update glslang test results for temporary validation fail 2018-09-19 14:06:36 -07:00
Chao Chen
5b2203db04 Add-support-for-SPV_NV_shading_rate 2018-09-19 13:07:43 -07:00
Chao Chen
b50c02ef53 Add-support-for-SPV_NVX_raytracing 2018-09-19 13:07:43 -07:00
Chao Chen
3c3669904c Add-support-for-SPV_NV_mesh_shader 2018-09-19 13:07:43 -07:00
Chao Chen
3a1379667d 0003-Add-support-for-SPV_NV_shader_image_footprint 2018-09-19 13:07:42 -07:00
Chao Chen
beae2251b7 Add-support-for-SPV_NV_compute_shader_derivatives 2018-09-19 13:07:42 -07:00
Chao Chen
9eada4b971 Add-support-for-SPV_NV_fragment_shader_barycentric 2018-09-19 13:07:42 -07:00
John Kessenich
afe0c66f65 SPV: Fix #1487: Only declare AMD int16/half_float extensions when needed. 2018-09-10 18:10:51 -06:00
John Kessenich
546b78854a Printing preprocessed shaders (not a supported path): Fix #1490: strings
Put quote marks around strings, due to a change in how tokenization works.
2018-09-10 11:42:16 -06:00
Jeff Bolz
36831c9bad GL_KHR_memory_scope_semantics 2018-09-06 20:36:14 -05:00
John Kessenich
97068d8b30
Merge pull request #1465 from otakuto/remove-execute-permissions
Remove execute permissions
2018-08-31 08:14:47 -07:00
John Kessenich
c340425bb2 SPV: Add option for controling when the SPIRV-Tools validator is used. 2018-08-23 15:29:08 -06:00
John Kessenich
cc14f2d329 SPV: Add SPIRV-Tools validator. This needs the latest SPIR-Tools. 2018-08-23 13:46:48 -06:00
John Kessenich
31aa3d6019 SPV: only declare the pure 8/16-bit capabilities when needed.
Only when operations stray outside the 8/16-bit storage-capabilities
are the general (pure 8/16-bit) capabilities needed.
2018-08-16 15:54:21 -06:00
John Kessenich
251901ac8a Fix #1471: Merge shift amounts for different sets: --stb ... --std ... 2018-08-12 22:08:53 -06:00
John Kessenich
640bd0964f Fix #1468: Add command-line --entry-point support, same as existing -e. 2018-08-09 14:15:00 -06:00
otakuto
dae0b0a59e Add shebang 2018-08-07 03:25:35 +09:00
otakuto
d03da06ac1 Remove execute permissions 2018-08-07 03:16:20 +09:00
John Kessenich
994d4bf325 Tests: Add more string -> float tests. Related to #1456. 2018-07-27 13:06:54 -06:00
John Kessenich
e161cc11f7 GLSL: No more restrictions on (non)shadow sampler construction.
Match https://github.com/KhronosGroup/GLSL/pull/22
2018-07-25 12:11:04 -06:00
John Kessenich
62faea79d7
Merge pull request #1451 from KhronosGroup/shadow-forces-depth
GLSL/SPV: If a texture is used with a shadow sampler, force 'shadow'.
2018-07-23 16:41:00 -07:00
John Kessenich
11da9eed5d HLSL: Fix #1445: distance() works on scalars. 2018-07-23 16:55:01 -06:00
John Kessenich
7d4c9a07b5 GLSL: Construct shadow texture from non-shadow sampler.
Tracks https://github.com/KhronosGroup/GLSL/pull/22.
2018-07-23 15:59:09 -06:00
John Kessenich
0339af3c1f GLSL/SPV: If a texture is used with a shadow sampler, force 'shadow'.
Fixes #854. But, only good if we are not trying to use the same
texture for both shadow and non-shadow constructors.

Force the type of the texture to have 'shadow' set when it is
constructed with a samplerShadow.
2018-07-23 15:58:32 -06:00
John Kessenich
5a7321eb03 Merge branch 'master' of https://github.com/zeux/glslang into zeux-master 2018-07-20 17:11:44 -06:00
John Kessenich
b617e14acb Link: Merge all the settings in TIntermediate.
Fixes #1309.
2018-07-20 12:34:59 -06:00
John Kessenich
41436ad204 Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space
This is one step in providing full linker functionality for creating
correct SPIR-V from multiple compilation units for the same stage.
(This was the only remaining "hard" part. The rest should be simple.)
2018-07-18 18:07:41 -06:00