190 Commits

Author SHA1 Message Date
otakuto
d03da06ac1 Remove execute permissions 2018-08-07 03:16:20 +09:00
John Kessenich
e7f9caeac4 Errors and Build: Fix build warnings, which also improved error messages. 2018-07-12 15:11:07 -06:00
John Kessenich
e2156222d3 SPV: Add option to print disassembly in standard form using SPIRV-Tools. 2018-07-02 15:54:12 -06:00
John Kessenich
3beac945ff Infrastructure: If using .hlsl suffix, default is -D. 2018-04-17 21:02:19 -06:00
John Kessenich
2ead40ffa8 Tests: Add usage and tests for previous commit. 2018-04-17 17:44:11 -06:00
John Kessenich
fccbb8b40a Merge branch 'nicebyte-glsl-ext' 2018-04-17 17:30:20 -06:00
Grigory Dzhavadyan
33ddaaafc1 Make FindLanguage use the entire name if parseStageName is false 2018-04-12 20:31:27 -07:00
Grigory Dzhavadyan
ef203bfa38 Fix build error 2018-04-12 19:29:26 -07:00
Grigory Dzhavadyan
3350741e24 Make glslang validator support files ending in .glsl
This patch makes  the validator accept *.<stage name>.[g/h]lsl pattern
for file names.

This patch preserves previous behavior (i.e. *.vert/*.frag/etc. in file
names still work).
2018-04-12 14:35:24 -07:00
John Kessenich
7f0bcfd8d8 Fix #1333: Protect against -g for non-generating code. 2018-04-05 19:00:01 -06:00
GregF
fb03a55e0f Only print legalization warning if optimizer disabled 2018-03-29 13:17:54 -06:00
John Kessenich
7cec64fc42 Non functional: add EshTargetClientVersion alias for EShTargetClientVersion.
Fixes #1304.
2018-03-22 23:54:04 -06:00
John Kessenich
5d610ee1dc Implement SPV_GOOGLE_hlsl_functionality1.
Enabled via -fhlsl_functionality1
2018-03-16 20:21:44 -06:00
John Kessenich
fb97d25c98 Merge branch 'feature' of https://github.com/amdrexu/glslang into amdrexu-feature 2018-03-07 14:29:45 -07:00
Rex Xu
cb61eec948 HLSL: Map min types to GLSL 16-bit types 2018-03-07 13:10:01 +08:00
John Kessenich
66011cb2c2 SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
John Kessenich
c6c80a6e48 Versioning: Address #1255: Move to semantic versioning.
Still missing is automation and final decisions on mechanisms in general.
2018-03-05 22:23:17 -07:00
David Neto
506d2c241d Fix typo in help for -V<bad-number> 2018-02-27 21:55:23 -05:00
John Kessenich
2b5ea9f851 SPV Version: Emit the requested SPIR-V version, not the header version.
Fixes #1236.
2018-01-31 18:41:59 -07:00
John Kessenich
22f02d09cc EShTargetSpv: Fix #1235, spelling, in a backward compatible way. 2018-01-31 17:53:24 -07:00
LoopDawg
b22c069f7a HLSL: add optional position.Y inversion
Adds command line options:

   --invert-y
   --iy

(synonyms) which invert position.Y on vertex shader output.  Handles these cases:

* Direct single variable return
* Member of direct returned struct
* Single variable output parameter
* Member of struct output parameter

API:

    // Enables position.Y output negation in vertex shader
    void TShader::setInvertY(bool invert);

Fixes #1173
2017-12-07 10:48:14 -07:00
John Kessenich
e2c15b4f6e Memory: Reference count number of clients, to support multiple independent clients in same process.
Addresses 2nd item in #976.
2017-11-16 23:02:14 -07:00
John Kessenich
b63f4a3808 Usage: clarify meaning of -s; fixes #1135. 2017-11-16 22:32:20 -07:00
John Kessenich
94f28eb61a Memory: Add loop around main, to test tear-down and reuse, and monitor memory changes. 2017-11-13 01:52:26 -07:00
LoopDawg
e570955cdc Reverse order of setShiftBindingForSet parameters
Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API.

It is now:

    void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
2017-11-09 09:51:15 -07:00
John Kessenich
af52799c2d Errors: Have a whole set of tool-level error messages report to stderr. 2017-11-02 22:48:15 -06:00
John Kessenich
a372a3ed1e Versioning: Update some version strings. Still need better overall version. 2017-11-02 22:34:43 -06:00
LoopDawg
08a14422c1 Add per-descriptor-set IO mapping shift values.
This PR adds the ability to provide per-descriptor-set IO mapping shift
values.  If a particular binding does not land into a per-set value,
then it falls back to the prior behavior (global shifts per resource class).

Because there were already 6 copies of many different methods and internal
variables and functions, and this PR would have added 6 more, a new API is
introduced to cut down on replication and present a cleaner interface.
For the global (non-set-specific) API, the old entry points still exist
for backward compatibility, but are phrased internally in terms of the
following.

    // Resource type for IO resolver
    enum TResourceType {
        EResSampler,
        EResTexture,
        EResImage,
        EResUbo,
        EResSsbo,
        EResUav,
        EResCount
    };

Methods on TShader:

    void setShiftBinding(TResourceType res, unsigned int base);
    void setShiftBindingForSet(TResourceType res, unsigned int set, unsigned int base);

The first method replaces the 6 prior entry points of various spellings, which
exist now in depreciated form.  The second provides per-resource-set functionality.
Both accept an enum from the list above.

From the command line, the existing options can accept either a single shift value as
before, or a series of 1 or more [set offset] pairs.  Both can be provided, as in:

    ... --stb 20 --stb 2 25 3 30 ...

which will use the offset 20 for anything except descriptor set 2 (which uses 25) and
3 (which uses 30).
2017-10-19 11:50:30 -06:00
John Kessenich
3693e631f5 Fix #1060: Could crash if using --source-entry-point with -e; fixed. 2017-09-29 17:51:52 -06:00
GregF
52fe3d598c Legalization: Fix warnings and disable tests when spirv-tools not present 2017-09-28 10:13:23 -06:00
GregF
cd1f169c6a Enable HLSL legalization
Also added known-good mechanism to fetch latest validated spirv-tools.
Also added -Od and -Os to disable optimizer and optimize for size.

Fetching spirv-tools is optional for both glsl and hlsl. Legalization
of hlsl is done by default if spirv-opt is present at cmake time.
Optimization for glsl is currently done through the option -Os.

Legalization testing is currently only done on four existing shaders.
A separate baseLegalResults directory holds those results. All previous
testing is done with the optimizer disabled.
2017-09-27 15:06:05 -06:00
John Kessenich
a25530cc18 Non-functional: Make usage for entry points more consistent. 2017-09-11 20:13:49 -06:00
Sven-Hendrik Haase
0dd1285cb6 Add --stdin 2017-09-07 20:35:40 +02:00
John Kessenich
2a27116cae SPV reflection: Add OpModuleProcessed for compile options. 2017-08-25 11:48:02 -06:00
LoopDawg
52017192e5 Fix crash with --resource-set-binding [n] (common set form, not per-register form)
--resource-set-binding has a mode which allows per-register assignments of
bindings and descriptor sets on the command line, and another accepting a
single descriptor set value to assign to all variables.

The former worked, but the latter would crash when assigning the values.
This fixes it, and makes the former case a bit more robust against premature
termination of the pre-register values, which must come in (regname,set,binding)
triples.

This also allows the form "--resource-set-binding stage setnum", which was
mentioned in the usage message, but did not parse.

The operation of the per-register form of this option is unchanged.
2017-07-18 11:15:40 -06:00
LoopDawg
b97b25e40b Fix StandAlone.cpp compilation warnings
find_first_of returns size_t, was overflowing int.
2017-07-12 09:05:05 -06:00
John Kessenich
6353d55e94 Command-line: Add support for setting language's environment. 2017-06-26 14:49:11 -06:00
John Kessenich
c178f0a4d9 Infrastructure: Non-functional: rationalize some command-line processing. 2017-06-26 14:49:11 -06:00
John Kessenich
4be4aebdcd Infrastructure: Non-functional: Move to rich description of environment.
This is for input languages, client APIs, code to generate, etc.
2017-06-26 14:49:11 -06:00
John Kessenich
a931366f56 Standalone: Implement -D and -U for preprocessor macros.
Works for both GLSL and HLSL.
Fixes #87.
2017-06-15 10:57:18 -06:00
John Kessenich
04acb1b7c9 Standalone: Rationalize ShaderCompUnit and file data.
ShaderCompUnit was poorly done, a mix of a list of things and hard
coding to a single thing. This makes it all a true list.

File data was greatly simplified to be a single string, no longer
supporting breaking a single file into multiple strings.
2017-06-14 17:36:50 -06:00
John Kessenich
6263fb19fb Infrastructure: Rationalize command-line options.
Makes alphabetical order, fit in 80 columns, abstract in-option
string argument.
2017-06-14 15:52:44 -06:00
John Kessenich
971a0a8d2d Infrastructure: add include search paths (-I, etc.). 2017-06-07 15:09:54 -06:00
John Kessenich
3494b4da9b HLSL: Add an Includer to handle #include. 2017-06-01 11:16:32 -06:00
John Kessenich
121853f4df SPV: Add OpSource shader source code and file name. 2017-05-31 17:14:15 -06:00
John Kessenich
71facdf435 SPV: Give error on not assigning locations to I/O.
Also, provides an option to auto-assign locations.
Existing tests use this option, to avoid the error message,
however, it is not fully implemented yet.
2017-05-18 15:07:05 -06:00
John Kessenich
d9b08d5c3d Merge pull request #880 from aras-p/master
Fix for lumped/unity/batch builds
2017-05-10 11:11:44 -06:00
Aras Pranckevicius
8e204b2d67 [lumped builds] Only define _CRT_SECURE_NO_WARNINGS if it’s not defined yet.
When glslang is built with some other build system and lumped/unity builds are used,
without the checks this would get “macro is being redefined” warnings/errors.
2017-05-10 16:52:50 +03:00
Hyangran Park
36dc82908f HLSL: Manually configure descriptor set and binding number for resources 2017-05-10 16:50:18 +09:00
steve-lunarg
be28355019 WIP: HLSL: hlsl register class iomapping
Adds --hlsl-iomap option to perform IO mapping in HLSL register space.

--shift-cbuffer-binding is now a synonym for --shift-ubo-binding.

The idea way to do this seems to be passing in a dedicated IO resolver, but
that would require more intrusive restructuring, so maybe best for its
own PR.

The TDefaultHlslIoResolver class and the former TDefaultIoResolver class
share quite a bit of mechanism in a common base class.

TODO: tbuffers are landing in the wrong register class, which needs some
investigation.  They're either wrong upstream, or the detection in the
resolver is wrong.
2017-04-20 12:41:39 -06:00