Swizzled out operands were added in bbbd9a2a. This was sufficient
for most tests, but we ran into problems with umulExtended and
imulExtended, which have two.
This CL converts the tracking values to vectors so multiple operands
can be supported.
Test: KHR-GLES31.core.shader_bitfield_operation.*
Test: ctest
* rework how shader interface block naming rules are handled
* Fixes 2136
According to the spec, shader interfaces (uniform blocks, buffer
blocks, input blocks, output blocks) all should be matched up via
their block names across all compilation units, not instance names.
Also, all block names can be re-used between all 4 interface types
without conflict. This change makes it so all of these blocks are
matched and remapped using block name and not by instance name.
Additional the rule that matched uniform and buffer blocks must
either be anonymous or named (but not nessearily the same name) is
now imposed.
* add warning if instance names differ between matched shader interfaces
* Add test cases from #2137 which is now fixed as well.
* replace some tab characters with spaces
* buffer blocks and uniform blocks now share the same block namespace
* Fixes#2005
Allow multiple units in a stage to have push_constants as long
as the blocks match.
Requires #2006 to be fixed to be functional.
* tweaks to #2005 fix after some testing
* add unit tests for push constants across multiple compilation units
For #2005
* update reference output for tests that fail validation
* fix uninitialized result.validationResult
For GLSL function imageAtomicStore, it will be translated to
OpImageTexelPointer + OpAtomicStore. The result type of
OpImageTexelPointer must be the same as the sampled type of OpTypeImage.
On translation, the result type is mistakenly fetched from operand list
operands[2] while operands[2] corresponds to sampleNum whose type is
always uint. This leads to an error if the image type is iimageXXX that is
int image.
When 2DMS or 2DMSArray is used, IMAGE_PARAMS will take an additional
paramter to represent sample number. The semantics check should get the
correct semantics values, taking this case into account.
GLSL Version : >= 150
Purpose:
Allow users to use features by enabling this extension, even in low versions.
Extension Name:
ARB_gpu_shader_fp64
Builtin-variables:
Nah
Builtin-functions:
functions overloaded for this extension, please check registry in reference.
Keywords:
Double
Features:
add support for type "double"
Reference:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_fp64.txt
Add support for implicit conversion
1. Remove builtin double vertex (this is introduced by vertex_attrib_64bit
2. Add extension check and implicit conversion as double has been introduced
3. Add test results.
Modify atomic_uint binding check.
Currently, when not declared with offset, default atomic_unint won't check whether its binding is valid or not more than its limit value.